Ming C. Lin – ACM SIGGRAPH HISTORY ARCHIVES

Ming C. Lin


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About Ming C. Lin

Affiliations

Army Research Office, Assistant Professor
University of North Carolina at Chapel Hill, Professor of Computer Science
University of Maryland, College Park

Location

Maryland, United States of America

Bio

SIGGRAPH 2025

Ming is a Distinguished University Professor at the University of Maryland and Professor Emerita at UNC Chapel Hill. She earned her B.S., M.S., and Ph.D. from UC Berkeley. A Fellow of NAI, ACM, IEEE, and SIGGRAPH Academy, she has received numerous awards, including the IEEE VR Technical Achievement Award. Her research spans robotics, haptics, VR, and geometric computing, with over 400 publications. She co-founded Impulsonic, a 3D audio company acquired by Valve. She has chaired major conferences, served on editorial boards, and contributed to advisory committees in academia, industry, and government.

SIGGRAPH 2014

Ming C. Lin Ming Lin received her Ph.D. in EECS from the University of California, Berkeley. She is currently John R. & Louise S. Parker Distinguished Professor of Computer Science at UNC, Chapel Hill. She received several honors, nine best-paper awards, Best Course Notes in SIGGRAPH 2007, and 2010 IEEE VGTC Technical Achievement Award. She is a Fellow of ACM and IEEE. She has authored over 240 refereed publications in physically-based modeling, sound and haptic rendering, robotics, and geometric computing. She has served as the conference and program chair and a steering committee member of over 25 international conferences. She is also the Editor-in-Chief of IEEE TVCG and guest editor of over a dozen of journals and magazines. She has given many invited lectures and keynotes at SIGGRAPH and other international conferences. 

SIGGRAPH Asia 2010

Ming Lin received her PhD in EECS from the University of California, Berkeley. She is the Beverly Long Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill. She has received several honors, including six best-paper awards, Best Course Notes for SIGGRAPH 2007, and 2010 IEEE VGTC Technical Achievement Award. She has authored over 200 refereed publications in physically based modeling, sound and haptic rendering, robotics, and geometric computing. She has served as conference chair, program chair, or steering committee member of over 20 international conferences; she is the associate editor in chief of IEEE TVCG and guest editor of many other journals and magazines; and she has given many lectures at SIGGRAPH and other international conferences.

SIGGRAPH 2008

Ming C. Lin received her Ph.D. in EECS from UC Berkeley. She is currently Beverly Long Distinguished Professor of Computer Science at UNC Chapel Hill. She received several honors and six best-paper awards. She has authored over 170 refereed publications in physically-based-modeling, haptics, motion planning, and geometric computing. She has served as the chair of over 15 conferences and steering committee/board member of IEEE VR, ACM/EG SCA, and IEEE TC on Haptics and on Motion Planning. She is also the associated EIC of IEEE TVCG and serves on 4 editorial boards. She has given many lectures at SIGGRAPH and other conferences.

SIGGRAPH 1999

Ming Lin received her B.S., M.S., Ph.D. degrees in Electrical Engineering and Computer Science in 1988, 1991, 1993 respectively from the University of California, Berkeley. She is currently an assistant professor in the Computer Science Department at the University of North Carolina (UNC), Chapel Hill. Prior to joining UNC, she was an assistant professor in the Computer Science Department at both Naval Postgraduate School and North Carolina A&T State University, and a Program Manager at the U.S. Army Research Office. She received the NSF Young Faculty Career Award in 1995 and Honda Research Initiation award in 1997. Her research interests include real time 3D graphics for virtual environments, applied computational geometry, physically based modeling, robotics and distributed interactive simulation. She has served as a program committee member for many leading conferences on virtual reality, computer graphics, and computational geometry. She was the general chair of the Fust ACM Workshop on Applied Computational Geometry and the co-Chair of 1999 ACM Symposium on Solid Modeling and Applications. She is also a guest editor of the International Journal on Computational Geometry and Applications, the co-editor of “Applied Computation Geometry”, and the Category Editor of ACM Computing Reviews in Computer Graphics. She has also consulted for a number of companies including Intel, Mechanical Dynamics and Division. Ming has been working in computational geometry, computer graphics and virtual environments for more than nine years. Over the last five years, she has led the development of a number of algorithms and systems for interactive collision detection. These include I-COLLIDE, RAPID, V-COLLIDE, S-COLLIDE and H-COLLIDE. They have been widely used by a number of researchers and the technology has been licensed by more than 20 commercial organizations. Over the last five years, she has taught courses on computer graphics, physically based modeling, computational geometry and robotics at Naval Postgraduate School, NC A & T U11iversity and the University of North Carolina at Chapel Hill.

 

Awards and Recognition

ACM SIGGRAPH Academy Member, inducted in 2020

SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Learning

Courses

Frontiers

Talks-Sketches

Technical Papers

Sessions Moderated

“Interactive Sound Propagation and Rendering for Large Multi-Source Scenes”
“Animating elastic rods with sound”
“A stiffly accurate integrator for elastodynamic problems”
“Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials”
“Animating Puss in Boots’ Feather in Shrek 2” by Peterson
“Simulating and Rendering Wet Hair” by Ward, Galoppo and Lin
“Quick Image-Based Lighting of Hair” by Neulander
“A Self-Shadow Algorithm for Dynamic Hair using Density Clustering” by Mertens, Kautz, Bekaert and Reeth
“A framework for haptic rendering of large-scale virtual environments” by Glencross and Hubbold
“Haptic Rendering of Interaction between Textured Models” by Otaduy, Jain, Sud and Lin
“Multi-Resolution Sound Rendering” chaired by Wand and Straßer
“Virtual Instrument Design and Animation” by Bruyns, Séquin and Taylor
“Functionally Optimized Subdivision Surfaces” by Joshi, Séquin and Takahashi
“Fair LVC–Curves on Subdivision Surfaces” by Séquin and Xiao
“Nice and Fast Implicit Surfaces over Noisy Point Clouds” by Klein and Zachmann

Other Information


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