Edward Angel – ACM SIGGRAPH HISTORY ARCHIVES

Edward Angel


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About Edward Angel

Also Known As

Ed Angel

Affiliations

University of New Mexico, Computer Science, Professor Emeritus

Location

Santa Fe, New Mexico, United States of America

Website

https://www.cs.unm.edu/~angel/

Bio

SIGGRAPH 2023

Ed Angel is Professor Emeritus of Computer Science at the University of New Mexico and the Founding Director of the Art, Research, Technology and Science Laboratory (ARTS Lab). He has over 40 years of experience in research and teaching in computer graphics and image processing. He is the coauthor of the popular textbook: Interactive Computer Graphics: A Top-Down Approach using WebGL (8th Edition; Pearson Education, 2020). He has taught over 100 professional courses worldwide, including at SIGGRAPH. At SIGGRAPH 2022, he received the SIGGRAPH Distinguished Educator Award.

SIGGRAPH Asia 2019

Ed Angel is Professor Emeritus of Computer Science at the University of New Mexico and the Founding Director of the Art, Research, Technology and Science Laboratory (ARTS Lab) at UNM. He has over 30 years of experience in research and teaching in computer graphics and image processing. He is the coauthor of the popular textbook: Interactive Computer Graphics: A Top-Down Approach using WebGL (8th Edition; Pearson Education, 2020), and author of the OpenGL: A Primer (Third Edition; Addison Wesley, 2008). He has taught over 100 professional courses worldwide, including at SIGGRAPH and SIGGRAPH Asia.

SIGGRAPH Asia 2014

Ed Angel is Professor Emeritus of Computer Science at the University of New Mexico and Founding Director of the Art, Research, Technology and Science Laboratory (ARTS Lab). He has over 25 years of experience in research and teaching in computer graphics and image processing. He is the coauthor of the popular textbook: Interactive Computer Graphics: A Top-Down Approach using WebGL (7th Edition; Addison Wesley; 2014), and author of the OpenGL Primer (Third Edition; Addison Wesley; 2008). He has taught over 100 professional courses worldwide, including at SIGGRAPH.

SIGGRAPH Asia 2010

Edward Angel is a professor in the Departments of Computer Science, Electrical and Computer Engineering, and Media Arts and Director of the Art, Research, Technology, and Science Laboratory (ARTS Lab) at the University of New Mexico. He has over 25 years of experience in research and teaching in computer graphics and image processing. He is the author of the popular textbooks Interactive Computer Graphics: A Top-Down Approach using OpenGL (5th Edition, Addison Wesley, 2009), and The OpenGL Primer (Third Edition, Addison Wesley, 2008). He has taught over 100 professional courses worldwide, including at the annual SIGGRAPH conference.

SIGGRAPH Asia 2008

Ed Angel is a professor in the Departments of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico. He has over 25 years of experience in research and teaching in computer graphics and image processing. He is the author of the popular textbooks Interactive Computer Graphics: A Top-Down Approach using OpenGL (5th Edition; Addison Wesley; 2009) and the OpenGL Primer (Third Edition; Addison Wesley; 2008). He has taught over 100 professional courses worldwide, including at SIGGRAPH.

SIGGRAPH 2000

Edward Angel is a professor of computer science and electrical and computer engineering at the University of New Mexico. He has been teaching and doing research in computer graphics, image processing, and scientific visualization for over 25 years. At UNM, he is the first Presidential Teaching Fellow. He is the author of “Interactive Computer Graphics, A Top-down Approach with OpenGL” Second Edition (Addison-Wesley, 2000), which has been adopted by over 200 schools. He has taught over 100 professional short courses worldwide, including at the annual SIGGRAPH conference.

SIGGRAPH 1999

Edward Angel is Professor of Computer Science and Electrical and Computer Engineering at the University of New Mexico. He has over 25 years of experience in research and teaching in computer graphics and Image processing. He is the author of the recent textbook: Interactive Computer Graphics: A Top-Down Approach with OpenGL (Addison-Wesley, 1997). He has taught approximately 100 professional short courses worldwide including at SIGGRAPH.


SIGGRAPH Conference Organizing Committee Positions

Committee Member

SIGGRAPH Asia 2008: Sketches

SIGGRAPH Organization Committee Positions

Steering Committee Member

ACM SIGGRAPH Pioneers

Conference Contributions

Learning

Courses

Education

Panels

Posters

Talks-Sketches

Sessions Moderated

“Teaching Computer Graphics inside a Browser: WebGL and three.js” by Cozzi, Haines and Shreiner
“Spatial Resolution in Haptic Rendering” by Yamashita, Fukui and Morikawa
“The Development of the Virtual Human Abdomen: Algorithms and Methodologies” by Chugh, Kesavadas and Mayrose
“Tangible Communication” by Kameyama and Yamauchi
“Hand-Held Torque Feedback Device” by Fukui, Nishihara, Nakata, Nakamura and Yamashita
“The Empathic Visualisation Algorithm: Chernoff Faces Revisited” by Loizides and Slater
“Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range” by Seligo and Weiland
“Immersive Visualization of a Very-Large-Scale Seismic Model” by Chopra, Meyer and Stokes
“3D Traffic Visualization in Real Time” by Guéziec
“Visualization of heart function” by Hurmusiadis, Clifford and Briscoe
“Synaesthesia, Data Mapping and Synchronicity” by Evans
“Model and control of simulated respiration for animation” by Zordan, Celly, Chiu and DiLorenzo
“A Heightfield on an Isometric Grid” by McGuire and Sibley
“Using Particles for Footprints and Body Interactions With Ground” by Rost, Hoe, Buhler, Singer and Allen
“Implementation of Fast Frictional Dynamics for Rigid Bodies” by Kaufman, Edmunds and Pai
“Pre-stabilization for Rigid Body Articulation with Contact and Collision” by Petterson, Teran and Fedkiw
“Detection and Evaluation of Grasping Positions” by Kyota, Watabe, Saito and Nakajima
“Joint Motion and Reflectance Capture for Relightable 3D Video” by Theobalt, Ahmed, de Aguiar, Ziegler, Lensch, et al. …
“Performance Geometry Capture for Spatially Varying Relighting” by Jones, Gardner, Bolas, Debevec and McDowall
“Optimal Illumination for Image and Video Relighting” by Moreno-Noguer, Nayar and Belhumeur
“Table-top Computed Lighting for Practical Digital Photography” by Mohan, Tumblin, Bodenheimer, Bailey and Grimm

SIGGRAPH Organization Contributions


Other Information


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