Naty Hoffman
About Naty Hoffman
Affiliations
- Activision Publishing, Inc., Technical Director
- 2K, Vice President
- Lucasfilm
Location
- Menlo Park, California, United States of America
Bio
SIGGRAPH 2025
Naty Hoffman has recently retired after a storied career in real-time rendering. He has worked at Meta (improving the appearance of Meta Avatars), Lucasfilm (designing and implementing advanced rendering algorithms for ILM StageCraft and VR experiences), 2K Games (driving technology development across the publishing label), Activision (doing graphics R&D for many games including the “Call of Duty” series), SCE Santa Monica Studio (coding graphics technology for “God of War III”), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on “Earth and Beyond”) and Intel (driving Pentium pipeline modifications and assisting with the SSE and SSE2 instruction set definitions). During his career, Naty was also responsible for many influential publications and presentations on rendering topics, including physically based shading, cinematic lighting, and color perception in graphics.
SIGGRAPH 2015
Naty Hoffman is Vice President of Technology at 2K. Previously he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE/SSE2 instruction set definition).
SIGGRAPH 2014
Naty Hoffman is Vice President of Technology at 2K. Previously he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).
SIGGRAPH 2013
Naty Hoffman is Vice President of Technology at 2K. Previously he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).
SIGGRAPH 2012
Naty Hoffman is a Technical Director at Activision Studio Central, where he assists Activision’s worldwide studios with graphics research and development. Prior to joining Activision in 2008, Naty worked for two years on God of War III at SCEA Santa Monica Studio. Naty has also worked at Naughty Dog (where he had an instrumental role in the development of the ICE libraries for first- party PS3 developers), at Westwood Studios (where he was graphics lead on Earth and Beyond) and at Intel as a microprocessor architect, assisting in the definition of the SSE and SSE2 instruction set extensions.
SIGGRAPH Conference Organizing Committee Positions
Conference Contributions
Learning
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Courses
Other Information
Roles
- Conference Support Committee Member: General Jury
- Conference Support Committee Member: Learning Related
- Course Organizer
- Course Presenter
- Games Focus Area Organizing Committee Chair
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