Larry Gritz
About Larry Gritz
Affiliations
- Sony Pictures Imageworks, Graphics Software Engineer
- Pixar Animation Studios
- Exluna, Inc.
- NVIDIA
Bio
SIGGRAPH1995
Larry Gritz is a Graphics Software Engineer at Pixar. Prior to joining Pixar he developed the Blue Moon Rendering Tools (BMRT), a shareware, RenderMan-compliant renderer which supports ray tracing and radiosity. He expects to complete his PhD at the George Washington University later this year.
OTHER AFFILIATIONS: The George Washington University
SIGGRAPH Conference Organizing Committee Positions
Jury Member
- SIGGRAPH 2000: Technical Papers
Conference Contributions
Experiences
-
Birds of a Feather
Learning
-
Courses
Panels
Talks-Sketches
Sessions Moderated
- “Genetic shaders: interactive and automatic shader generation” by Ibrahim and House
- “InvenTcl: making Open Inventor interpretive with Tcl/[incr Tcl]” by Fels, Esser, Bruderlin and Mase
- “Sampling procedural shaders using affine arithmetic” by Heidrich, Slusallek and Seidel
- “The contour spectrum” by Bajaj, Pascucci and Schikore
Courses Organized
- “Advanced RenderMan: Beyond the Companion” by Gritz, Apodaca, Barzel, Epps, Hanson, et al. …
- “Advanced RenderMan 2: To RI_INFINITY and Beyond” by Gritz, Apodaca, Prater, Bredow and Lancaster
- “Advanced RenderMan 3” by Gritz, Apodaca, Bjorke, Pharr, Hery, et al. …
- “RenderMan in Production” by Gritz, Apodaca, Quaroni, Bredow, Goldman, et al. …
- “Compiler Techniques for Rendering” by Gritz, Leone, Parker, Slusallek and Walter
Other Information
Roles
- Birds of Feather Presenter
- Course Organizer
- Course Presenter
- Panel Presenter
- Talk (Sketch) Moderator
- Talk (Sketch) Presenter
- Technical Papers Jury Member
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