SIGGRAPH 2024: 51st Annual Conference on Computer Graphics and Interactive Techniques
Details:
Chair(s):
-
Andrés Burbano
-
- Universidad de los Andes
Location:
Dates:
Website:
Video:
Conference Committee Info:
- Courses Chair:
- General Submissions Chair:
- Frontiers Chair:
- Art Papers Chair:
- Education Chair:
- General Submissions Chair:
- Posters Chair:
- Production Sessions Chair:
- Technical Papers Chair:
- Retrospective Chair:
- Village Chair:
- Real-Time Live! Chair:
- Emerging Technologies Chair:
- General Submissions Chair:
- Labs Chair:
- Immersive Pavilion Chair:
- VR Theater Director:
- Electronic Theater Director:
- Art Gallery Chair:
- Technical Papers Chair:
- Technical Papers Assistant Chair:
Andres Burbano, SIGGRAPH 2024 Conference Chair
Şölen Kiratli, Art Gallery Co-Chair
Mohumagadi Moruti, Art Gallery Co-Chair
August Black, Art Papers Chair
Ruth West, Courses Chair
Kyllea Kerg, Creative Development Director
William J. Joel, Education Chair
John Kalaigian, Electronic Theater Director
Angus Forbes, Emerging Technologies Chair
June Kim, Frontiers Chair
Elin Carstensdottir, Games Focus Area Chair
Susan Reiser, General Submissions Chair
Nicolas Henchoz, Global Diplomat
Jeremy Pollard, GraphicsNet Chair
Derek Ham, Immersive Pavilion Chair
Asiya Gizatulina, International Resources Committee Chair
Jonah Brucker-Cohen, Labs Chair
Munkhtsetseg Nandigjav, Lead Chair
Alexandra Ion, Posters Chair
Jonathan Nitiparsong, Production Sessions Chair
Emily Hsu, Real-Time Live! Chair
Julian Gomez, Retrospective Chair
Everardo Reyes, Special Projects Chair
Gabrielle Robinson, Student Volunteer Chair
Denis Zorin, Technical Papers Chair
Yangos Hadjiyannis, VR Theater Director
Ginger Alford, SIGGRAPH 2025 Conference Chair
Conference Overview:
Welcome to SIGGRAPH 2024
Computer graphics and interactive techniques are a constant presence in our everyday lives. Thanks to the phones in our pockets, we carry graphics with us on the go, impacting how we live, work, play, and travel, and this development reaches far beyond ourselves and our communities—it extends to how we interact with different levels of reality from the more intimate and personal to the global and public.
After celebrating 50 years of SIGGRAPH conferences, SIGGRAPH 2024 stands at the precipice of the next half-century of computer graphics and interactive techniques distinction, encouraging us to keep our minds one step ahead of what we can only imagine will come next. This positions us to ask: How do we continue to push the boundaries of what is possible to build our desirable technological future?
Imagination lies at the heart of this endeavor—the spark that ignites creation, enabling us to envision worlds and experiences previously unattainable. Through our collective vision, we have the power to intervene in the current technical landscape to produce fresh ideas and fascinating worlds. This, in turn, creates a lasting impact on the smallest to the largest scales, like our cities, our planet, and even our narratives.
Reimagining the future of computer graphics and interactive techniques starts with your contributions to and participation in SIGGRAPH 2024. Please engage with us by considering how you will contribute to building a desirable future through your most creative innovations in digital art, animation, visual effects, new realities, artificial intelligence, research, and more.
I look forward to welcoming you to unleash your inventiveness and play a role in building the next age of computer graphics and interactive techniques together.
















































































![2024 Art Gallery: Lin_[sin-gi] Data Weaving](https://history.siggraph.org/wp-content/uploads/2025/03/2024-Art-Gallery-Lin_sin-gi-Data-Weaving-150x150.jpg)























































































































































































































































































































































































































































