Peter-Pike Sloan – ACM SIGGRAPH HISTORY ARCHIVES

Peter-Pike Sloan


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About Peter-Pike Sloan

Affiliations

Microsoft
Activision Publishing, Inc.
The Walt Disney Company, Disney Interactive Studios
NVIDIA

SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Competitions Participated

Learning

Courses

Technical Papers

Sessions Moderated

“Scanner: efficient video analysis at scale” by Poms, Crichton, Hanrahan and Fatahalian
“Differentiable programming for image processing and deep learning in halide” by Li, Gharbi, Adams, Durand and Ragan-Kelley
“A high-performance software graphics pipeline architecture for the GPU” by Kenzel, Kerbl, Schmalstieg and Steinberger
“Slang: language mechanisms for extensible real-time shading systems” by He, Fatahalian and Foley
“Path-space manipulation of physically-based light transport” by Schmidt, Novák, Meng, Kaplanyan, Reiner, et al. …
“Interactive Albedo Editing in Path‐Traced Volumetric Materials” by Hasan and Ramamoorthi
“Global illumination with radiance regression functions” by Ren, Wang, Gong, Lin, Tong, et al. …
“Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures” by Zhao, Hasan, Ramamoorthi and Bala
“Adjoint-driven Russian roulette and splitting in light transport simulation”
“Real-time polygonal-light shading with linearly transformed cosines”
“Adaptive polynomial rendering”
“Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects”
“Integration with Stochastic Point Processes” by Öztireli

Other Information


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