Computer Graphics World (CGW)
Exhibitor Name:
- Computer Graphics World (CGW)
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Previously known as:
- SIGGRAPH 2024: With COP Communications Inc.
- SIGGRAPH 2023: With COP Communications Inc.
- SIGGRAPH 2010: With COP Communications Inc.
- SIGGRAPH 2009: With COP Communications Inc.
- SIGGRAPH 2008: With COP Communications Inc.
- SIGGRAPH 2007: With COP Communications Inc.
- SIGGRAPH 2006: With COP Communications Inc.
- SIGGRAPH 1997: Digital Magic Magazine
- SIGGRAPH 1992: With SIGGRAPH Show Daily
- SIGGRAPH 1991: With SIGGRAPH Show Daily
- SIGGRAPH 1987: A Pennwell Publication
Conference(s) Exhibited At:
[ SIGGRAPH 2024 ] [ SIGGRAPH 2023 ] [ SIGGRAPH 2022 ] [ SIGGRAPH 2021 ] [ SIGGRAPH 2020 ] [ SIGGRAPH 2019 ] [ SIGGRAPH 2017 ] [ SIGGRAPH 2016 ] [ SIGGRAPH 2015 ] [ SIGGRAPH 2013 ] [ SIGGRAPH 2012 ] [ SIGGRAPH 2011 ] [ SIGGRAPH 2010 ] [ SIGGRAPH 2009 ] [ SIGGRAPH 2008 ] [ SIGGRAPH 2007 ] [ SIGGRAPH 2006 ] [ SIGGRAPH 2005 ] [ SIGGRAPH 2004 ] [ SIGGRAPH 2003 ] [ SIGGRAPH 2002 ] [ SIGGRAPH 2001 ] [ SIGGRAPH 2000 ] [ SIGGRAPH 1999 ] [ SIGGRAPH 1998 ] [ SIGGRAPH 1997 ] [ SIGGRAPH 1996 ] [ SIGGRAPH 1995 ] [ SIGGRAPH 1994 ] [ SIGGRAPH 1993 ] [ SIGGRAPH 1992 ] [ SIGGRAPH 1991 ] [ SIGGRAPH 1990 ] [ SIGGRAPH 1989 ] [ SIGGRAPH 1988 ] [ SIGGRAPH 1987 ] [ SIGGRAPH 1986 ] [ SIGGRAPH 1985 ] [ SIGGRAPH 1984 ] [ SIGGRAPH 1983 ] [ SIGGRAPH 1982 ] [ SIGGRAPH 1981 ] [ SIGGRAPH 1980 ]
SIGGRAPH 2024
CGW is the only publication exclusively serving the CG industry for over 40 years. We cover the latest news in VFX, animation, virtual production, game design, AI, CAD, and more.
SIGGRAPH 2022
POST Magazine: Post has been a leading print publication and online resource for 35 years. We are the editorial voice of the postproduction market, celebrating the creative and technical artisans who work in various platforms of all media. Post showcases the challenges these artists face and how they continue to produce projects successfully in the constantly- changing and challenging media landscape. Our tag line, “Where Technology and Talent Meet” is stronger today than it’s ever been, and we hope you can join us as we continue to cover this ever-growing market. CGW: Computer Graphics World magazine has been covering innovation in computer graphics for more than four decades – just after Martin Newell developed the famed CG teapot, and just a couple of years after SIGGRAPH held its first conference. Today, CGW continues to explore the technology and the technological innovators across all aspects of the industry, including special effects, film, gaming, CAD/CAM/CAE, architecture, scientific visualization, interactive entertainment, education, AR/VR, and more. The way we deliver our news has expanded since our inception to now embrace newsletters, digital options, social media, and other products, while our high standards in reporting continue as they have always been.
SIGGRAPH 2021
POST Magazine: Post has been a leading print publication and online resource for 35 years. We are the editorial voice of the postproduction market, celebrating the creative and technical artisans who work in various platforms of all media. Post showcases the challenges these artists face and how they continue to produce projects successfully in the constantly- changing and challenging media landscape. Our tag line, “Where Technology and Talent Meet” is stronger today than it’s ever been, and we hope you can join us as we continue to cover this ever-growing market. CGW: Computer Graphics World magazine has been covering innovation in computer graphics for more than four decades – just after Martin Newell developed the famed CG teapot, and just a couple of years after SIGGRAPH held its first conference. Today, CGW continues to explore the technology and the technological innovators across all aspects of the industry, including special effects, film, gaming, CAD/CAM/CAE, architecture, scientific visualization, interactive entertainment, education, AR/VR, and more. The way we deliver our news has expanded since our inception to now embrace newsletters, digital options, social media, and other products, while our high standards in reporting continue as they have always been.
SIGGRAPH 2020
POST Magazine: Post has been a leading print publication and online resource for 35 years. We are the editorial voice of the postproduction market, celebrating the creative and technical artisans who work in various platforms of all media. Post showcases the challenges these artists face and how they continue to produce projects successfully in the constantly- changing and challenging media landscape. Our tag line, “Where Technology and Talent Meet” is stronger today than it’s ever been, and we hope you can join us as we continue to cover this ever-growing market. CGW: Computer Graphics World magazine has been covering innovation in computer graphics for more than four decades – just after Martin Newell developed the famed CG teapot, and just a couple of years after SIGGRAPH held its first conference. Today, CGW continues to explore the technology and the technological innovators across all aspects of the industry, including special effects, film, gaming, CAD/CAM/CAE, architecture, scientific visualization, interactive entertainment, education, AR/VR, and more. The way we deliver our news has expanded since our inception to now embrace newsletters, digital options, social media, and other products, while our high standards in reporting continue as they have always been.
SIGGRAPH 2009
As a best-read magazine among SIGGRAPH attendees, Computer Graphics World delivers award-winning editorial on innovative computer graphics and digital content technology and applications.
SIGGRAPH 2008
As a best-read magazine among SIGGRAPH attendees, Computer Graphics World delivers award-winning editorial on innovative computer graphics and digital content technology and applications.
SIGGRAPH 2007
As the best-read magazine among SIGGRAPH attendees, Computer Graphics World delivers award-winning editorials on innovative computer graphcs and digital content technology and applications.
SIGGRAPH 2006
As the best-read magazine among SIGGRAPH attendees, Computer Graphics World delivers award-winning editorial on innovative computer graphics and digital content technology and applications.
SIGGRAPH 2005
As the best read magazine among SIGGRAPH attendees, Computer Graphics World delivers award-winning editorial on innovative computer graphics and digital content technology and applications.
SIGGRAPH 2004
Computer Graphics World is a premier authority on innovative graphics, technology, and applications. CGW explores how leading-edge graphic techniques are used in applications.
SIGGRAPH 2003
Computer Graphics World is the premier monthly publication exploring how leading-edge digital content creation and production technologies are used in film, television, web, gaming, graphic arts, and video applications.
SIGGRAPH 2002
Computer Graphics World is the premier authority on innovative graphics, technology, and applications. CGW explores how leading-edge graphic techniques are used in applications.
SIGGRAPH 2001
Computer Graphics World is the premier authority on innovative graphics, technology and applications. CGW explores how leadingedge graphic techniques are used in applications.
SIGGRAPH 2000
Computer Graphics World is a monthly publication on innovative graphics, technology, and applications. It explores how leading-edge graphic techniques including 3D modeling, animation, and visualization are used in interactive entertainment, special effects, digital video, and film. Free subscriptions available in booth.
SIGGRAPH 1999
Computer Graphics World, a monthly publication of visual computing, highlights the newest technologies for film, broadcast TV, video, interactive entertainment, and CAD/CAM. SIGGRAPH 99 Special: Free subscriptions available at booth 2147.
SIGGRAPH 1998
CGW, voted best-read magazine by SIGGRAPH attendees for 12 years, is the magazine of innovation in CG technology and its application. Stop by to receive your free subscription for CGW and CGW’s Digital Magic.
SIGGRAPH 1997
CGW, voted the “Best-Read” magazine by SIGGRAPH attendees for 11 years, is the CG industry’s premier resource for 3D graphics technology in animation and modeling. Digital Magic is the choice of digital media professionals who want to keep up with the hottest tools and techniques in the entertainment industry. Stop by our booth to get your free six-month subscriptions.
SIGGRAPH 1996
Computer Graphics World, a recognized leader in 3D graphics technology since its inception, gives professional animators the critical information they need to do their jobs – with real world application features, technical advice, and product comparisons. Only CGW has been rated SIGGRAPH’s Best Read Magazine for more than 10 years.
SIGGRAPH 1995
Computer Graphics World focuses on the state-of-the-art techniques and products used by leading engineering and animation professionals. Unlike any other publication on the market today, CGW covers everything from CAD/CAM/CAE/CIM and scientific engineering/visualization on the engineering side, to special effects for film/broadcast and interactive entertainment on the animation side.
SIGGRAPH 1994
Computer Graphics World, a monthly magazine, is devoted to covering modeling, animation, and multimedia technologies. Readers turn to Computer Artist to become more proficient and successful in their computer-based illustration, design, image-editing, and animation work. Color Publishing is the preeminent source of information for all professionals who produce color pages. Electronic Publishing is the first new-product newspaper for digital publishing professionals.
SIGGRAPH 1993
Computer Graphics World covers all aspects of the computer graphics industry. Color Publishing provides a comprehensive source of information about the evolving market for color systems. Electronic Publishing focuses on type setting and electronic publishing systems. Computer Artist provides information about techniques, products, and services for creative professionals working with electronic tools.
SIGGRAPH 1992
The SIGGRAPH ’92 Show Doily covers show highlights, new products, courses, and industry trends. Computer Graphics World covers all aspects of computer graphics. Color Publishing provides information about color systems. TypeWorld focuses on typesetting and electronic publishing systems. ComputerArtist provides information for art and design professionals using electronic tools. Free trial subscriptions.
SIGGRAPH 1991
Computer Graphics World is the leadinginternational business publication coveringthe multibillion-dollar computergraphics market. It reaches over 180,000 decision makers and users in business, government, and educational organizations. All segments of this expanding marketare covered: visual communications, graphic arts, design engineering, architectural design, science and medicine,and mapping. The SIGGRAPH Show Daily includes show news, conference programs and events, new products and developments, the exhibitor list, and Las Vegas entertainment opportunities.
SIGGRAPH 1990
Computer Graphics World provides focused coverage of significant technological trends and developments within the graphics industry, including firsthand reports on how graphics technology is being applied in manufacturing, business, science, medicine, and the arts. CGW is the only international publication that focuses on the application-driven segments of the computer graphics market.
SIGGRAPH 1989
Computer Graphics World provides focused coverage of significant new technological trends and product development within the industry including first-hand reports of how computer graphics are being applied in manufacturing, business, science and medicine, and the arts. Computer Graphics World is the only international publication to concentrate its editorial on the application-driven segments of the computer graphics market.
SIGGRAPH 1988
Computer Graphics World provides focused coverage of significant new technological trends and product development within the industry including first-hand reports of how computer graphics are being applied in manufacturing, business and the arts. Computer Graphics Worlds the only international publication to concentrate its editorial on the application-driven segments of the computer graphics market.
SIGGRAPH 1987
Computer Graphics World is a monthly magazine focusing on all applications of computer graphics, including CAD/CAM/CAE, presentation and analytical graphics, architectural design, scientific and medical imaging, mapping, animation video and electronic publishing. CGW is a single source of computer graphics news, market analyses, new product information, technological trends and graphics applications.
SIGGRAPH 1986
COMPUTER GRAPHICS WORLD is a trade publication serving the worldwide computer graphics industry. It comprehensively covers technology and application areas for computer graphics. Editorial includes application stories, new technologies, product announcements, interviews with computer graphics leaders and innovators, technology transfers, product evaluations, industry exhibition and conference reports.
SIGGRAPH 1985
COMPUTER GRAPHICS WORLD is the only monthly publication providing comprehensive editorial coverage of the overall computer graphics marketplace worldwide. Editorial includes application stories, identification of new technologies and applications, interviews with computer graphics innovators, extensive convention coverage, PC graphics and international markets.
SIGGRAPH 1984
Computer Graphics World is the only monthly trade magazine devoted exclusively to computer graphics. Editorial content features extensive coverage of computer graphics applications and comprehensive news coverage of new developments throughout the industry. Additional regular features include interviews with key newsmakers, hardware and software reviews and evaluations, and surveys of computer graphics users. Special issues focus on topics such as international developments, rapidly developing areas of application such as management information systems and CAD/CAM, and highlights from the major trade shows and conferences.
SIGGRAPH 1983
Computer Graphics World is the only monthly trade magazine devoted exclusively to computer graphics. Editorial content features extensive coverage of computer graphics applications and comprehensive news coverage of new developments throughout the industry. Additional regular features include interviews with key newsmakers, hardware and software reviews and evaluations, and surveys of computer graphics users. Special issues focus on topics such as international developments, rapidly developing areas of application such as management information systems and CAD/CAM, and highlights from the major trade shows and conferences.
Categories (Past and Present):
- Media/Publications
- Workstations
- 2D Graphics
- 3D Graphics
- 3D Modeling
- Animation-Film
- Architecture Applications
- Engineering Application
- CAD/CAM/CAE/CIM