Jorge Jimenez
About Jorge Jimenez
Affiliations
- Universidad de Zaragoza
- Activision
Location
- Spain
Bio
SIGGRAPH 2014
JORGE JIMENEZ is a real-time graphics researcher at Activision Blizzard. He received his PhD degree in Real-Time Graphics from Universidad de Zaragoza (Spain) in 2012. His interests include real-time photorealistic rendering, special effects, and squeezing rendering algorithms to be practical in game environments. He has contributions in conferences, books, and journals, including SIGGRAPH and GDC, the GPU Pro series, the Game Developer magazine, and the journal Transaction on Graphics. He co-organized the course “Filtering Approaches for Real-Time Anti-Aliasing at SIGGRAPH 2011. Some of his key achievements include Jimenez’s MLAA, SMAA, and the separable subsurface scattering technique.
SIGGRAPH 2011
Jorge Jimenez is a real-time graphics researcher at the Universidad de Zaragoza, in Spain, where he received his BSc and MSc degrees, and where he is pursuing a PhD in real-time graphics. His interests include real-time photorealistic rendering, special effects, and squeezing rendering algorithms to be practical in game environments. He has various contributions in books and journals, including Transaction on Graphics, where our skin renderings made the front cover of the SIGGRAPH Asia 2010 issue.
Conference Contributions
Experiences
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Real-Time Live!
Learning
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Courses
Posters
Technical Papers
Other Information
Roles
- Course Organizer
- Course Presenter
- Poster Presenter
- Real-Time Live Presenter
- Technical Paper Presenter
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