SIGGRAPH 2000: Sketches and Applications
Sketches & Applications Chair:
Jury Member(s):
- Ronen Barzel
- Christoph (Chris) Bregler
- Anna Maria Chupa
- Alan Commike
- Becky Fuson
- Hugues Hoppe
- Michelle Meeker
- Jacquelyn (Jacki) Ford Morie
- F. Kenton Musgrave
- Douglas (Doug) Roble
- Brian M. Rosen
- Christopher D. Shaw
- Dena Slothower
- Annette Weintraub
Talks:
Sort By
Title
Presenter
4D Swathing to Automatically Inject Character into Animations
Presenter(s):
[Campbell]
[Dalton]
[Muller]
[SIGGRAPH 2000]
A Low-Cost, Portable Light Field Capture Device
Presenter(s):
[Yang]
[Lee]
[Isaksen]
[McMillan]
[SIGGRAPH 2000]
A Match Moving Technique for Human Body Images
Presenter(s):
[Hoshino]
[Saito]
[Yamamoto]
[SIGGRAPH 2000]
A Method Of Generating Pavement Textures Using The Square Packing Technique
Presenter(s):
[Miyata]
[Itoh]
[Shimada]
[SIGGRAPH 2000]
A Realistic 3D Spatial/Symbolic Model of the Visible Human
Presenter(s):
[Tiede]
[Pflesser]
[Pommert]
[Riemer]
[Schiemann]
[Schubert]
[Hoehne]
[SIGGRAPH 2000]
A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph
Presenter(s):
[Johan]
[Koiso]
[Nishita]
[SIGGRAPH 2000]
A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data
Presenter(s):
[Watson]
[Eggleston]
[Irby]
[Moorhead]
[Evans]
[SIGGRAPH 2000]
Acting Rehearsal in Virtual Reality
Presenter(s):
[Slater]
[Steed]
[Howell]
[Pertaub]
[Garau]
[SIGGRAPH 2000]
Adaptive Visualization of Large Dynamic Non-Manifold Models
Presenter(s):
[Lu]
[Hammersley]
[SIGGRAPH 2000]
An Optical See-Through Display for Mixed Reality
Presenter(s):
[Kiyokawa]
[Ohno]
[Kurata]
[SIGGRAPH 2000]
Artistic Renderings of Dynamic Motion
Presenter(s):
[Chen]
[Knudtzon]
[Stumpfel]
[Hodgins]
[SIGGRAPH 2000]
Better Blending of Implicit Objects at Different Scales
Presenter(s):
[Wyvill]
[Wyvill]
[SIGGRAPH 2000]
Bringing the Rock Monster to Life for “Galaxy Quest”
Presenter(s):
[Armstrong]
[Wirtz]
[SIGGRAPH 2000]
Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)
Presenter(s):
[Peterson]
[Gibbs]
[SIGGRAPH 2000]
Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment
Presenter(s):
[Quek]
[Yarger]
[Haciahmetoglu]
[Ohya]
[Kawato]
[Nakatsu]
[SIGGRAPH 2000]
Combination of Two-and Three-Dimensional Space for Solid Modeling
Presenter(s):
[Yoshimori]
[Matsumiya]
[Takemura]
[Yokoya]
[SIGGRAPH 2000]
Compressing Texture Maps for Large Real Environments
Presenter(s):
[Yu]
[Ferencz]
[Malik]
[SIGGRAPH 2000]
Directing The Digital Actor: Real World And Digital Challenges
Presenter(s):
[Anderson]
[SIGGRAPH 2000]
Displacement Mapping Rendering Hardware using Adaptive Tessellation
Presenter(s):
[Doggett]
[Hirche]
[SIGGRAPH 2000]
Efficient Out-of-Core Build of a Topological Data Structure
Presenter(s):
[McMains]
[Séquin]
[SIGGRAPH 2000]
Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation
Presenter(s):
[Sugimoto]
[Fujishiro]
[SIGGRAPH 2000]
Evaluating Image Quality Metrics vs. Human Evaluation
Presenter(s):
[McNamara]
[Chalmers]
[Troscianko]
[SIGGRAPH 2000]
Fast Multi-Resolution Operations on Images in the Wavelet Domain
Presenter(s):
[Drori]
[Lischinski]
[SIGGRAPH 2000]
Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models
Presenter(s):
[Sepulveda]
[Cameron]
[Lari]
[SIGGRAPH 2000]
Flexible Application Design Using VR Juggler
Presenter(s):
[Bierbaum]
[Just]
[Hartling]
[Cruz-Neira]
[SIGGRAPH 2000]
GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure
Presenter(s):
[Lee]
[Dunn]
[Ren]
[Su]
[Ishii]
[SIGGRAPH 2000]
Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device
Presenter(s):
[Yamauchi]
[SIGGRAPH 2000]
Heuristic Backface Culling of Animated Subdivision Surfaces
Presenter(s):
[Akenine-Moller]
[Séquin]
[SIGGRAPH 2000]
i2TV: Experiments in New Formats for Connected Communities
Presenter(s):
[Novak]
[Fleischmann]
[Strauss]
[SIGGRAPH 2000]
Implementing the OpenGL API with Direct Rendering in Linux
Presenter(s):
[Strauss]
[Paul]
[Martin]
[SIGGRAPH 2000]
Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique
Presenter(s):
[Dobashi]
[Okita]
[Nishita]
[SIGGRAPH 2000]
Leveraging the Team Across the World: Creature Development for “Pitch Black”
Presenter(s):
[Franklin]
[Jamaa]
[Mann]
[SIGGRAPH 2000]
MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation
Presenter(s):
[Bailey]
[Cooper]
[Cooper]
[SIGGRAPH 2000]
Modeling with Guts: The Complete Replication of an Actor’s Biology
Presenter(s):
[Kennedy]
[SIGGRAPH 2000]
MorphAd: A New Concept in Product Advertisement for E-commerce
Presenter(s):
[Sengupta]
[Hoong]
[Ong]
[SIGGRAPH 2000]
On Determining the Haptic Smoothness of Force-Shaded Surfaces
Presenter(s):
[Yamashita]
[Fukui]
[Morikawa]
[Sato]
[Lindeman]
[SIGGRAPH 2000]
Presence and Task Performance in Virtual Environments: A Reality Centred Approach
Presenter(s):
[Mania]
[Chalmers]
[Troscianco]
[Hawkes]
[SIGGRAPH 2000]
Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology
Presenter(s):
[Wright]
[Watson]
[Middleton]
[SIGGRAPH 2000]
Robust Invisible Watermarking of Volume Data
Presenter(s):
[Wu]
[Guan]
[Kankanhalli]
[Zhiyong]
[SIGGRAPH 2000]
Shedding Light on Image-Based Rendering
Presenter(s):
[Magda]
[Lu]
[Belhumeur]
[Kriegman]
[SIGGRAPH 2000]
Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering
Presenter(s):
[Horsley]
[SIGGRAPH 2000]
Snap To It! Automatic 3D Object and Silhouette Registration
Presenter(s):
[Gornowicz]
[Williams]
[SIGGRAPH 2000]
Sort-First Parallel Rendering with a Cluster of PCs
Presenter(s):
[Forte]
[Hall]
[Remagnino]
[Honey]
[SIGGRAPH 2000]
Survivors: Testimonies of the Holocaust: Humanity through Technology
Presenter(s):
[Barish]
[Chamberlin]
[SIGGRAPH 2000]
Tailored Virtual Tours In Cultural Heritage Worlds
Presenter(s):
[Guidazzoli]
[Bonfigli]
[Calori]
[Mauri]
[Melotti]
[SIGGRAPH 2000]
Texture Mixing and Texture Movie Synthesis using Statistical Learning
Presenter(s):
[Bar-Joseph]
[El-Yaniv]
[Lischinski]
[Werman]
[SIGGRAPH 2000]
The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment
Presenter(s):
[Pair]
[Jensen]
[Wilson]
[Hodges]
[Gotz]
[SIGGRAPH 2000]
The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces
Presenter(s):
[Colburn]
[Drucker]
[Cohen]
[SIGGRAPH 2000]
The Use of Spryticle in the Visual FX for “The Road to El Dorado”
Presenter(s):
[Ikeler]
[Cohen]
[SIGGRAPH 2000]
The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado”
Presenter(s):
[Gotts]
[Wood]
[Cohen]
[SIGGRAPH 2000]
Time Document: New Media for Dynamic Public Art
Presenter(s):
[Nordahl]
[Ullmark]
[Palm]
[Kjellander]
[Eriksson]
[SIGGRAPH 2000]
TimingChart: Timing Animation via Traditional Methods
Presenter(s):
[Blum]
[Berlin]
[Heflin]
[Casey]
[SIGGRAPH 2000]
Virtual Human That Can Predict Comfort and Pain Level
Presenter(s):
[Maekawa]
[Kato]
[Lai]
[SIGGRAPH 2000]
Visapult: A Prototype Remote and Distributed Visualization Application and Framework
Presenter(s):
[Bethel]
[SIGGRAPH 2000]
Volumetric Modeling of Additional Techniques in Colored Pencil Drawing
Presenter(s):
[Takagi]
[Fujishiro]
[Nakajima]
[SIGGRAPH 2000]
Heuristic Backface Culling of Animated Subdivision Surfaces
Presenter(s):
[Akenine-Moller]
[Séquin]
[SIGGRAPH 2000]
Directing The Digital Actor: Real World And Digital Challenges
Presenter(s):
[Anderson]
[SIGGRAPH 2000]
Bringing the Rock Monster to Life for “Galaxy Quest”
Presenter(s):
[Armstrong]
[Wirtz]
[SIGGRAPH 2000]
MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation
Presenter(s):
[Bailey]
[Cooper]
[Cooper]
[SIGGRAPH 2000]
Texture Mixing and Texture Movie Synthesis using Statistical Learning
Presenter(s):
[Bar-Joseph]
[El-Yaniv]
[Lischinski]
[Werman]
[SIGGRAPH 2000]
Survivors: Testimonies of the Holocaust: Humanity through Technology
Presenter(s):
[Barish]
[Chamberlin]
[SIGGRAPH 2000]
Visapult: A Prototype Remote and Distributed Visualization Application and Framework
Presenter(s):
[Bethel]
[SIGGRAPH 2000]
Flexible Application Design Using VR Juggler
Presenter(s):
[Bierbaum]
[Just]
[Hartling]
[Cruz-Neira]
[SIGGRAPH 2000]
TimingChart: Timing Animation via Traditional Methods
Presenter(s):
[Blum]
[Berlin]
[Heflin]
[Casey]
[SIGGRAPH 2000]
4D Swathing to Automatically Inject Character into Animations
Presenter(s):
[Campbell]
[Dalton]
[Muller]
[SIGGRAPH 2000]
Artistic Renderings of Dynamic Motion
Presenter(s):
[Chen]
[Knudtzon]
[Stumpfel]
[Hodgins]
[SIGGRAPH 2000]
The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces
Presenter(s):
[Colburn]
[Drucker]
[Cohen]
[SIGGRAPH 2000]
Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique
Presenter(s):
[Dobashi]
[Okita]
[Nishita]
[SIGGRAPH 2000]
Displacement Mapping Rendering Hardware using Adaptive Tessellation
Presenter(s):
[Doggett]
[Hirche]
[SIGGRAPH 2000]
Fast Multi-Resolution Operations on Images in the Wavelet Domain
Presenter(s):
[Drori]
[Lischinski]
[SIGGRAPH 2000]
Sort-First Parallel Rendering with a Cluster of PCs
Presenter(s):
[Forte]
[Hall]
[Remagnino]
[Honey]
[SIGGRAPH 2000]
VScape: Autonomous Intelligent Behavior in Virtual Worlds using UML
Presenter(s):
[Forte]
[Hall]
[Remagnino]
[Honey]
[SIGGRAPH 2000]
Leveraging the Team Across the World: Creature Development for “Pitch Black”
Presenter(s):
[Franklin]
[Jamaa]
[Mann]
[SIGGRAPH 2000]
Snap To It! Automatic 3D Object and Silhouette Registration
Presenter(s):
[Gornowicz]
[Williams]
[SIGGRAPH 2000]
The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado”
Presenter(s):
[Gotts]
[Wood]
[Cohen]
[SIGGRAPH 2000]
Tailored Virtual Tours In Cultural Heritage Worlds
Presenter(s):
[Guidazzoli]
[Bonfigli]
[Calori]
[Mauri]
[Melotti]
[SIGGRAPH 2000]
Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering
Presenter(s):
[Horsley]
[SIGGRAPH 2000]
A Match Moving Technique for Human Body Images
Presenter(s):
[Hoshino]
[Saito]
[Yamamoto]
[SIGGRAPH 2000]
The Use of Spryticle in the Visual FX for “The Road to El Dorado”
Presenter(s):
[Ikeler]
[Cohen]
[SIGGRAPH 2000]
A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph
Presenter(s):
[Johan]
[Koiso]
[Nishita]
[SIGGRAPH 2000]
Modeling with Guts: The Complete Replication of an Actor’s Biology
Presenter(s):
[Kennedy]
[SIGGRAPH 2000]
An Optical See-Through Display for Mixed Reality
Presenter(s):
[Kiyokawa]
[Ohno]
[Kurata]
[SIGGRAPH 2000]
GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure
Presenter(s):
[Lee]
[Dunn]
[Ren]
[Su]
[Ishii]
[SIGGRAPH 2000]
Adaptive Visualization of Large Dynamic Non-Manifold Models
Presenter(s):
[Lu]
[Hammersley]
[SIGGRAPH 2000]
Virtual Human That Can Predict Comfort and Pain Level
Presenter(s):
[Maekawa]
[Kato]
[Lai]
[SIGGRAPH 2000]
Shedding Light on Image-Based Rendering
Presenter(s):
[Magda]
[Lu]
[Belhumeur]
[Kriegman]
[SIGGRAPH 2000]
Presence and Task Performance in Virtual Environments: A Reality Centred Approach
Presenter(s):
[Mania]
[Chalmers]
[Troscianco]
[Hawkes]
[SIGGRAPH 2000]
Efficient Out-of-Core Build of a Topological Data Structure
Presenter(s):
[McMains]
[Séquin]
[SIGGRAPH 2000]
Evaluating Image Quality Metrics vs. Human Evaluation
Presenter(s):
[McNamara]
[Chalmers]
[Troscianko]
[SIGGRAPH 2000]
A Method Of Generating Pavement Textures Using The Square Packing Technique
Presenter(s):
[Miyata]
[Itoh]
[Shimada]
[SIGGRAPH 2000]
Time Document: New Media for Dynamic Public Art
Presenter(s):
[Nordahl]
[Ullmark]
[Palm]
[Kjellander]
[Eriksson]
[SIGGRAPH 2000]
i2TV: Experiments in New Formats for Connected Communities
Presenter(s):
[Novak]
[Fleischmann]
[Strauss]
[SIGGRAPH 2000]
The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment
Presenter(s):
[Pair]
[Jensen]
[Wilson]
[Hodges]
[Gotz]
[SIGGRAPH 2000]
Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)
Presenter(s):
[Peterson]
[Gibbs]
[SIGGRAPH 2000]
Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment
Presenter(s):
[Quek]
[Yarger]
[Haciahmetoglu]
[Ohya]
[Kawato]
[Nakatsu]
[SIGGRAPH 2000]
MorphAd: A New Concept in Product Advertisement for E-commerce
Presenter(s):
[Sengupta]
[Hoong]
[Ong]
[SIGGRAPH 2000]
Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models
Presenter(s):
[Sepulveda]
[Cameron]
[Lari]
[SIGGRAPH 2000]
Acting Rehearsal in Virtual Reality
Presenter(s):
[Slater]
[Steed]
[Howell]
[Pertaub]
[Garau]
[SIGGRAPH 2000]
Implementing the OpenGL API with Direct Rendering in Linux
Presenter(s):
[Strauss]
[Paul]
[Martin]
[SIGGRAPH 2000]
Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation
Presenter(s):
[Sugimoto]
[Fujishiro]
[SIGGRAPH 2000]
Volumetric Modeling of Additional Techniques in Colored Pencil Drawing
Presenter(s):
[Takagi]
[Fujishiro]
[Nakajima]
[SIGGRAPH 2000]
A Realistic 3D Spatial/Symbolic Model of the Visible Human
Presenter(s):
[Tiede]
[Pflesser]
[Pommert]
[Riemer]
[Schiemann]
[Schubert]
[Hoehne]
[SIGGRAPH 2000]
A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data
Presenter(s):
[Watson]
[Eggleston]
[Irby]
[Moorhead]
[Evans]
[SIGGRAPH 2000]
Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology
Presenter(s):
[Wright]
[Watson]
[Middleton]
[SIGGRAPH 2000]
Robust Invisible Watermarking of Volume Data
Presenter(s):
[Wu]
[Guan]
[Kankanhalli]
[Zhiyong]
[SIGGRAPH 2000]
Better Blending of Implicit Objects at Different Scales
Presenter(s):
[Wyvill]
[Wyvill]
[SIGGRAPH 2000]
On Determining the Haptic Smoothness of Force-Shaded Surfaces
Presenter(s):
[Yamashita]
[Fukui]
[Morikawa]
[Sato]
[Lindeman]
[SIGGRAPH 2000]
Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device
Presenter(s):
[Yamauchi]
[SIGGRAPH 2000]
A Low-Cost, Portable Light Field Capture Device
Presenter(s):
[Yang]
[Lee]
[Isaksen]
[McMillan]
[SIGGRAPH 2000]
Sort By
Title
Presenter
![4D Swathing to Automatically Inject Character into Animations](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Campbell_4D-Swathing-to-Automatically-Inject-Character-into-Animations-150x150.jpg)
4D Swathing to Automatically Inject Character into Animations Presenter(s): [Campbell] [Dalton] [Muller]
[SIGGRAPH 2000]
![A Low-Cost, Portable Light Field Capture Device](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yang_A-Low-Cost-Portable-Light-Field-Capture-Device-150x150.jpg)
A Low-Cost, Portable Light Field Capture Device Presenter(s): [Yang] [Lee] [Isaksen] [McMillan]
[SIGGRAPH 2000]
![A Match Moving Technique for Human Body Images](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Hoshino_A-Match-Moving-Technique-for-Human-Body-Images-150x150.jpg)
A Match Moving Technique for Human Body Images Presenter(s): [Hoshino] [Saito] [Yamamoto]
[SIGGRAPH 2000]
![A Method Of Generating Pavement Textures Using The Square Packing Technique](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Miyata_A-Method-Of-Generating-Pavement-Textures-Using-The-Square-Packing-Technique-150x150.jpg)
A Method Of Generating Pavement Textures Using The Square Packing Technique Presenter(s): [Miyata] [Itoh] [Shimada]
[SIGGRAPH 2000]
![A Realistic 3D Spatial/Symbolic Model of the Visible Human](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Tiede_A-Realistic-3D-Spatial_Symbolic-Model-of-the-Visible-Human-150x150.jpg)
A Realistic 3D Spatial/Symbolic Model of the Visible Human Presenter(s): [Tiede] [Pflesser] [Pommert] [Riemer] [Schiemann] [Schubert] [Hoehne]
[SIGGRAPH 2000]
![A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Johan_A-Solution-to-Vertex-Path-Problem-in-Shape-Blending-by-Using-a-Dependency-Graph-150x150.jpg)
A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph Presenter(s): [Johan] [Koiso] [Nishita]
[SIGGRAPH 2000]
![A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Watson_A-Virtual-Reality-Interface-for-Analyzing-Remotely-Sensed-Forestry-Data-150x150.jpg)
A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data Presenter(s): [Watson] [Eggleston] [Irby] [Moorhead] [Evans]
[SIGGRAPH 2000]
![Acting Rehearsal in Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Slater_Acting-Rehearsal-in-Virtual-Reality-150x150.jpg)
Acting Rehearsal in Virtual Reality Presenter(s): [Slater] [Steed] [Howell] [Pertaub] [Garau]
[SIGGRAPH 2000]
![Adaptive Visualization of Large Dynamic Non-Manifold Models](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Lu_Adaptive-Visualization-of-Large-Dynamic-Non-Manifold-Models-150x150.jpg)
Adaptive Visualization of Large Dynamic Non-Manifold Models Presenter(s): [Lu] [Hammersley]
[SIGGRAPH 2000]
![An Optical See-Through Display for Mixed Reality](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Kiyokawa_An-Optical-See-Through-Display-for-Mixed-Reality-150x150.jpg)
An Optical See-Through Display for Mixed Reality Presenter(s): [Kiyokawa] [Ohno] [Kurata]
[SIGGRAPH 2000]
![Artistic Renderings of Dynamic Motion](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Chen_Artistic-Renderings-of-Dynamic-Motion-150x150.jpg)
Artistic Renderings of Dynamic Motion Presenter(s): [Chen] [Knudtzon] [Stumpfel] [Hodgins]
[SIGGRAPH 2000]
![Better Blending of Implicit Objects at Different Scales](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wyvill_Better-Blending-of-Implicit-Objects-at-Different-Scales-150x150.jpg)
Better Blending of Implicit Objects at Different Scales Presenter(s): [Wyvill] [Wyvill]
[SIGGRAPH 2000]
![Bringing the Rock Monster to Life for “Galaxy Quest”](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Bringing the Rock Monster to Life for “Galaxy Quest” Presenter(s): [Armstrong] [Wirtz]
[SIGGRAPH 2000]
![Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Building “Shrek’s” Natural Environment (Trees, Plants, and Grass) Presenter(s): [Peterson] [Gibbs]
[SIGGRAPH 2000]
![Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Quek_Bunshin_-A-Believable-Avatar-Surrogate-for-Both-Scripted-and-On-the-Fly-Pen-Based-Control-in-a-Presentation-Environment-150x150.jpg)
Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment Presenter(s): [Quek] [Yarger] [Haciahmetoglu] [Ohya] [Kawato] [Nakatsu]
[SIGGRAPH 2000]
![Combination of Two-and Three-Dimensional Space for Solid Modeling](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yoshimori_Combination-of-Two-and-Three-Dimensional-Space-for-Solid-Modeling-150x150.jpg)
Combination of Two-and Three-Dimensional Space for Solid Modeling Presenter(s): [Yoshimori] [Matsumiya] [Takemura] [Yokoya]
[SIGGRAPH 2000]
![Compressing Texture Maps for Large Real Environments](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yu_Compressing-Texture-Maps-for-Large-Real-Environments-150x150.jpg)
Compressing Texture Maps for Large Real Environments Presenter(s): [Yu] [Ferencz] [Malik]
[SIGGRAPH 2000]
![Directing The Digital Actor: Real World And Digital Challenges](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Anderson_Directing-The-Digital-Actor_-Real-World-And-Digital-Challenges-150x150.jpg)
Directing The Digital Actor: Real World And Digital Challenges Presenter(s): [Anderson]
[SIGGRAPH 2000]
![Displacement Mapping Rendering Hardware using Adaptive Tessellation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Doggett_Displacement-Mapping-Rendering-Hardware-using-Adaptive-Tessellation-150x150.jpg)
Displacement Mapping Rendering Hardware using Adaptive Tessellation Presenter(s): [Doggett] [Hirche]
[SIGGRAPH 2000]
![Efficient Out-of-Core Build of a Topological Data Structure](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-McMains_Efficient-Out-of-Core-Build-of-a-Topological-Data-Structure-150x150.jpg)
Efficient Out-of-Core Build of a Topological Data Structure Presenter(s): [McMains] [Séquin]
[SIGGRAPH 2000]
![Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Sugimoto_Enhancement-of-Virtual-Interaction-Devices-Using-Pseudo-Force-Sensation-150x150.jpg)
Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation Presenter(s): [Sugimoto] [Fujishiro]
[SIGGRAPH 2000]
![Evaluating Image Quality Metrics vs. Human Evaluation](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Evaluating Image Quality Metrics vs. Human Evaluation Presenter(s): [McNamara] [Chalmers] [Troscianko]
[SIGGRAPH 2000]
![Fast Multi-Resolution Operations on Images in the Wavelet Domain](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Drori_Fast-Multi-Resolution-Operations-on-Images-in-the-Wavelet-Domain-150x150.jpg)
Fast Multi-Resolution Operations on Images in the Wavelet Domain Presenter(s): [Drori] [Lischinski]
[SIGGRAPH 2000]
![Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Sepulveda_Fitting-Catmull-Clark-Surfaces-to-Laser-Scanned-Data-from-3D-Models-150x150.jpg)
Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models Presenter(s): [Sepulveda] [Cameron] [Lari]
[SIGGRAPH 2000]
![Flexible Application Design Using VR Juggler](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bierbaum_Flexible-Application-Design-Using-VR-Juggler-150x150.jpg)
Flexible Application Design Using VR Juggler Presenter(s): [Bierbaum] [Just] [Hartling] [Cruz-Neira]
[SIGGRAPH 2000]
![GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Lee_GeoSCAPE_-3D-Visualization-of-On-Site-Archaeological-Excavation-Using-a-Vectorizing-Tape-Measure-150x150.jpg)
GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure Presenter(s): [Lee] [Dunn] [Ren] [Su] [Ishii]
[SIGGRAPH 2000]
![Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yamauchi_Gesture-Based-Ping-Pong-Game-Using-Real-Time-Depth-Image-Input-Device-150x150.jpg)
Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device Presenter(s): [Yamauchi]
[SIGGRAPH 2000]
![Heuristic Backface Culling of Animated Subdivision Surfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Iler_Heuristic-Backface-Culling-of-Animated-Subdivision-Surfaces-150x150.jpg)
Heuristic Backface Culling of Animated Subdivision Surfaces Presenter(s): [Akenine-Moller] [Séquin]
[SIGGRAPH 2000]
![i2TV: Experiments in New Formats for Connected Communities](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Novak_i2TV_-Experiments-in-New-Formats-for-Connected-Communities-150x150.jpg)
i2TV: Experiments in New Formats for Connected Communities Presenter(s): [Novak] [Fleischmann] [Strauss]
[SIGGRAPH 2000]
![Implementing the OpenGL API with Direct Rendering in Linux](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Strauss_Implementing-the-OpenGL-API-with-Direct-Rendering-in-Linux-150x150.jpg)
Implementing the OpenGL API with Direct Rendering in Linux Presenter(s): [Strauss] [Paul] [Martin]
[SIGGRAPH 2000]
![Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Dobashi_Interactive-Rendering-of-Shafts-of-Light-Using-a-Hardware-Accelerated-Volume-Rendering-Technique-150x150.jpg)
Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique Presenter(s): [Dobashi] [Okita] [Nishita]
[SIGGRAPH 2000]
![Leveraging the Team Across the World: Creature Development for “Pitch Black”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Franklin_Leveraging-the-Team-Across-the-World_Creature-Development-for-Pitch-Black-150x150.jpg)
Leveraging the Team Across the World: Creature Development for “Pitch Black” Presenter(s): [Franklin] [Jamaa] [Mann]
[SIGGRAPH 2000]
![MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bailey_MAJOR-DAMAGE_-The-Virtual-Garage-Studio-Processes-for-Producing-Animation-150x150.jpg)
MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation Presenter(s): [Bailey] [Cooper] [Cooper]
[SIGGRAPH 2000]
![Modeling with Guts: The Complete Replication of an Actor’s Biology](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Modeling with Guts: The Complete Replication of an Actor’s Biology Presenter(s): [Kennedy]
[SIGGRAPH 2000]
![MorphAd: A New Concept in Product Advertisement for E-commerce](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
MorphAd: A New Concept in Product Advertisement for E-commerce Presenter(s): [Sengupta] [Hoong] [Ong]
[SIGGRAPH 2000]
![On Determining the Haptic Smoothness of Force-Shaded Surfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yamashita_On-Determining-the-Haptic-Smoothness-of-Force-Shaded-Surfaces-150x150.jpg)
On Determining the Haptic Smoothness of Force-Shaded Surfaces Presenter(s): [Yamashita] [Fukui] [Morikawa] [Sato] [Lindeman]
[SIGGRAPH 2000]
![Presence and Task Performance in Virtual Environments: A Reality Centred Approach](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Presence and Task Performance in Virtual Environments: A Reality Centred Approach Presenter(s): [Mania] [Chalmers] [Troscianco] [Hawkes]
[SIGGRAPH 2000]
![Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wright_Reconstruction-of-the-Worlds-First-Panoramic-Immersive-Virtual-Environment-Using-Contemporary-VR-Technology-150x150.jpg)
Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology Presenter(s): [Wright] [Watson] [Middleton]
[SIGGRAPH 2000]
![Robust Invisible Watermarking of Volume Data](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wu_Robust-Invisible-Watermarking-of-Volume-Data-150x150.jpg)
Robust Invisible Watermarking of Volume Data Presenter(s): [Wu] [Guan] [Kankanhalli] [Zhiyong]
[SIGGRAPH 2000]
![Shedding Light on Image-Based Rendering](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Magda_Shedding-Light-on-Image-Based-Rendering-150x150.jpg)
Shedding Light on Image-Based Rendering Presenter(s): [Magda] [Lu] [Belhumeur] [Kriegman]
[SIGGRAPH 2000]
![Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering Presenter(s): [Horsley]
[SIGGRAPH 2000]
![Snap To It! Automatic 3D Object and Silhouette Registration](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Gornowicz_Snap-To-It-Automatic-3D-Object-and-Silhouette-Registration-150x150.jpg)
Snap To It! Automatic 3D Object and Silhouette Registration Presenter(s): [Gornowicz] [Williams]
[SIGGRAPH 2000]
![Sort-First Parallel Rendering with a Cluster of PCs](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sort-First Parallel Rendering with a Cluster of PCs Presenter(s): [Forte] [Hall] [Remagnino] [Honey]
[SIGGRAPH 2000]
![Survivors: Testimonies of the Holocaust: Humanity through Technology](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Barish_Survivors_-Testimonies-of-the-Holocaust_-Humanity-through-Technology-150x150.jpg)
Survivors: Testimonies of the Holocaust: Humanity through Technology Presenter(s): [Barish] [Chamberlin]
[SIGGRAPH 2000]
![Tailored Virtual Tours In Cultural Heritage Worlds](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Guidazzoli_Tailored-Virtual-Tours-In-Cultural-Heritage-Worlds-150x150.jpg)
Tailored Virtual Tours In Cultural Heritage Worlds Presenter(s): [Guidazzoli] [Bonfigli] [Calori] [Mauri] [Melotti]
[SIGGRAPH 2000]
![Texture Mixing and Texture Movie Synthesis using Statistical Learning](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bar-Joseph_Texture-Mixing-and-Texture-Movie-Synthesis-using-Statistical-Learning-150x150.jpg)
Texture Mixing and Texture Movie Synthesis using Statistical Learning Presenter(s): [Bar-Joseph] [El-Yaniv] [Lischinski] [Werman]
[SIGGRAPH 2000]
![The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Pair_The-NAVE_-Design-and-Implementation-of-a-Non-Expensive-Immersive-Virtual-Environment-150x150.jpg)
The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment Presenter(s): [Pair] [Jensen] [Wilson] [Hodges] [Gotz]
[SIGGRAPH 2000]
![The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Colburn_The-Role-of-Eye-Gaze-in-Avatar-Mediated-Conversational-Interfaces-150x150.jpg)
The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces Presenter(s): [Colburn] [Drucker] [Cohen]
[SIGGRAPH 2000]
![The Use of Spryticle in the Visual FX for “The Road to El Dorado”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Ikeler_The-Use-of-Spryticle-in-the-Visual-FX-for-The-Road-to-El-Dorado-150x150.jpg)
The Use of Spryticle in the Visual FX for “The Road to El Dorado” Presenter(s): [Ikeler] [Cohen]
[SIGGRAPH 2000]
![The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Gotts_The-Use-of-Traditional-and-2D-CG-Effects-as-Used-to-Create-the-Magic-in-The-Road-to-El-Dorado-150x150.jpg)
The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado” Presenter(s): [Gotts] [Wood] [Cohen]
[SIGGRAPH 2000]
![Time Document: New Media for Dynamic Public Art](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Time Document: New Media for Dynamic Public Art Presenter(s): [Nordahl] [Ullmark] [Palm] [Kjellander] [Eriksson]
[SIGGRAPH 2000]
![TimingChart: Timing Animation via Traditional Methods](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Blum_TimingChart_-Timing-Animation-via-Traditional-Methods-150x150.jpg)
TimingChart: Timing Animation via Traditional Methods Presenter(s): [Blum] [Berlin] [Heflin] [Casey]
[SIGGRAPH 2000]
![Virtual Human That Can Predict Comfort and Pain Level](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Maekawa_Virtual-Human-That-Can-Predict-Comfort-and-Pain-Level-150x150.jpg)
Virtual Human That Can Predict Comfort and Pain Level Presenter(s): [Maekawa] [Kato] [Lai]
[SIGGRAPH 2000]
![Visapult: A Prototype Remote and Distributed Visualization Application and Framework](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bethel_Visapult_-A-Prototype-Remote-and-Distributed-Visualization-Application-and-Framework-150x150.jpg)
Visapult: A Prototype Remote and Distributed Visualization Application and Framework Presenter(s): [Bethel]
[SIGGRAPH 2000]
![Volumetric Modeling of Additional Techniques in Colored Pencil Drawing](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Takagi_Volumetric-Modeling-of-Additional-Techniques-in-Colored-Pencil-Drawing-150x150.jpg)
Volumetric Modeling of Additional Techniques in Colored Pencil Drawing Presenter(s): [Takagi] [Fujishiro] [Nakajima]
[SIGGRAPH 2000]
![Heuristic Backface Culling of Animated Subdivision Surfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Iler_Heuristic-Backface-Culling-of-Animated-Subdivision-Surfaces-150x150.jpg)
Heuristic Backface Culling of Animated Subdivision Surfaces Presenter(s): [Akenine-Moller] [Séquin]
[SIGGRAPH 2000]
![Directing The Digital Actor: Real World And Digital Challenges](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Anderson_Directing-The-Digital-Actor_-Real-World-And-Digital-Challenges-150x150.jpg)
Directing The Digital Actor: Real World And Digital Challenges Presenter(s): [Anderson]
[SIGGRAPH 2000]
![Bringing the Rock Monster to Life for “Galaxy Quest”](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Bringing the Rock Monster to Life for “Galaxy Quest” Presenter(s): [Armstrong] [Wirtz]
[SIGGRAPH 2000]
![MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bailey_MAJOR-DAMAGE_-The-Virtual-Garage-Studio-Processes-for-Producing-Animation-150x150.jpg)
MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation Presenter(s): [Bailey] [Cooper] [Cooper]
[SIGGRAPH 2000]
![Texture Mixing and Texture Movie Synthesis using Statistical Learning](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bar-Joseph_Texture-Mixing-and-Texture-Movie-Synthesis-using-Statistical-Learning-150x150.jpg)
Texture Mixing and Texture Movie Synthesis using Statistical Learning Presenter(s): [Bar-Joseph] [El-Yaniv] [Lischinski] [Werman]
[SIGGRAPH 2000]
![Survivors: Testimonies of the Holocaust: Humanity through Technology](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Barish_Survivors_-Testimonies-of-the-Holocaust_-Humanity-through-Technology-150x150.jpg)
Survivors: Testimonies of the Holocaust: Humanity through Technology Presenter(s): [Barish] [Chamberlin]
[SIGGRAPH 2000]
![Visapult: A Prototype Remote and Distributed Visualization Application and Framework](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bethel_Visapult_-A-Prototype-Remote-and-Distributed-Visualization-Application-and-Framework-150x150.jpg)
Visapult: A Prototype Remote and Distributed Visualization Application and Framework Presenter(s): [Bethel]
[SIGGRAPH 2000]
![Flexible Application Design Using VR Juggler](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Bierbaum_Flexible-Application-Design-Using-VR-Juggler-150x150.jpg)
Flexible Application Design Using VR Juggler Presenter(s): [Bierbaum] [Just] [Hartling] [Cruz-Neira]
[SIGGRAPH 2000]
![TimingChart: Timing Animation via Traditional Methods](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Blum_TimingChart_-Timing-Animation-via-Traditional-Methods-150x150.jpg)
TimingChart: Timing Animation via Traditional Methods Presenter(s): [Blum] [Berlin] [Heflin] [Casey]
[SIGGRAPH 2000]
![4D Swathing to Automatically Inject Character into Animations](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Campbell_4D-Swathing-to-Automatically-Inject-Character-into-Animations-150x150.jpg)
4D Swathing to Automatically Inject Character into Animations Presenter(s): [Campbell] [Dalton] [Muller]
[SIGGRAPH 2000]
![Artistic Renderings of Dynamic Motion](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Chen_Artistic-Renderings-of-Dynamic-Motion-150x150.jpg)
Artistic Renderings of Dynamic Motion Presenter(s): [Chen] [Knudtzon] [Stumpfel] [Hodgins]
[SIGGRAPH 2000]
![The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Colburn_The-Role-of-Eye-Gaze-in-Avatar-Mediated-Conversational-Interfaces-150x150.jpg)
The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces Presenter(s): [Colburn] [Drucker] [Cohen]
[SIGGRAPH 2000]
![Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Dobashi_Interactive-Rendering-of-Shafts-of-Light-Using-a-Hardware-Accelerated-Volume-Rendering-Technique-150x150.jpg)
Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique Presenter(s): [Dobashi] [Okita] [Nishita]
[SIGGRAPH 2000]
![Displacement Mapping Rendering Hardware using Adaptive Tessellation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Doggett_Displacement-Mapping-Rendering-Hardware-using-Adaptive-Tessellation-150x150.jpg)
Displacement Mapping Rendering Hardware using Adaptive Tessellation Presenter(s): [Doggett] [Hirche]
[SIGGRAPH 2000]
![Fast Multi-Resolution Operations on Images in the Wavelet Domain](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Drori_Fast-Multi-Resolution-Operations-on-Images-in-the-Wavelet-Domain-150x150.jpg)
Fast Multi-Resolution Operations on Images in the Wavelet Domain Presenter(s): [Drori] [Lischinski]
[SIGGRAPH 2000]
![Sort-First Parallel Rendering with a Cluster of PCs](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sort-First Parallel Rendering with a Cluster of PCs Presenter(s): [Forte] [Hall] [Remagnino] [Honey]
[SIGGRAPH 2000]
![VScape: Autonomous Intelligent Behavior in Virtual Worlds using UML](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Forte_VScape_-Autonomous-Intelligent-Behavior-in-Virtual-Worlds-using-UML-150x150.jpg)
VScape: Autonomous Intelligent Behavior in Virtual Worlds using UML Presenter(s): [Forte] [Hall] [Remagnino] [Honey]
[SIGGRAPH 2000]
![Leveraging the Team Across the World: Creature Development for “Pitch Black”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Franklin_Leveraging-the-Team-Across-the-World_Creature-Development-for-Pitch-Black-150x150.jpg)
Leveraging the Team Across the World: Creature Development for “Pitch Black” Presenter(s): [Franklin] [Jamaa] [Mann]
[SIGGRAPH 2000]
![Snap To It! Automatic 3D Object and Silhouette Registration](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Gornowicz_Snap-To-It-Automatic-3D-Object-and-Silhouette-Registration-150x150.jpg)
Snap To It! Automatic 3D Object and Silhouette Registration Presenter(s): [Gornowicz] [Williams]
[SIGGRAPH 2000]
![The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Gotts_The-Use-of-Traditional-and-2D-CG-Effects-as-Used-to-Create-the-Magic-in-The-Road-to-El-Dorado-150x150.jpg)
The Use of Traditional and 2D CG Effects as Used to Create the Magic in “The Road to El Dorado” Presenter(s): [Gotts] [Wood] [Cohen]
[SIGGRAPH 2000]
![Tailored Virtual Tours In Cultural Heritage Worlds](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Guidazzoli_Tailored-Virtual-Tours-In-Cultural-Heritage-Worlds-150x150.jpg)
Tailored Virtual Tours In Cultural Heritage Worlds Presenter(s): [Guidazzoli] [Bonfigli] [Calori] [Mauri] [Melotti]
[SIGGRAPH 2000]
![Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering Presenter(s): [Horsley]
[SIGGRAPH 2000]
![A Match Moving Technique for Human Body Images](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Hoshino_A-Match-Moving-Technique-for-Human-Body-Images-150x150.jpg)
A Match Moving Technique for Human Body Images Presenter(s): [Hoshino] [Saito] [Yamamoto]
[SIGGRAPH 2000]
![The Use of Spryticle in the Visual FX for “The Road to El Dorado”](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Ikeler_The-Use-of-Spryticle-in-the-Visual-FX-for-The-Road-to-El-Dorado-150x150.jpg)
The Use of Spryticle in the Visual FX for “The Road to El Dorado” Presenter(s): [Ikeler] [Cohen]
[SIGGRAPH 2000]
![A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Johan_A-Solution-to-Vertex-Path-Problem-in-Shape-Blending-by-Using-a-Dependency-Graph-150x150.jpg)
A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph Presenter(s): [Johan] [Koiso] [Nishita]
[SIGGRAPH 2000]
![Modeling with Guts: The Complete Replication of an Actor’s Biology](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Modeling with Guts: The Complete Replication of an Actor’s Biology Presenter(s): [Kennedy]
[SIGGRAPH 2000]
![An Optical See-Through Display for Mixed Reality](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Kiyokawa_An-Optical-See-Through-Display-for-Mixed-Reality-150x150.jpg)
An Optical See-Through Display for Mixed Reality Presenter(s): [Kiyokawa] [Ohno] [Kurata]
[SIGGRAPH 2000]
![GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Lee_GeoSCAPE_-3D-Visualization-of-On-Site-Archaeological-Excavation-Using-a-Vectorizing-Tape-Measure-150x150.jpg)
GeoSCAPE: 3D Visualization of On-Site Archaeological Excavation Using a Vectorizing Tape Measure Presenter(s): [Lee] [Dunn] [Ren] [Su] [Ishii]
[SIGGRAPH 2000]
![Adaptive Visualization of Large Dynamic Non-Manifold Models](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Lu_Adaptive-Visualization-of-Large-Dynamic-Non-Manifold-Models-150x150.jpg)
Adaptive Visualization of Large Dynamic Non-Manifold Models Presenter(s): [Lu] [Hammersley]
[SIGGRAPH 2000]
![Virtual Human That Can Predict Comfort and Pain Level](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Maekawa_Virtual-Human-That-Can-Predict-Comfort-and-Pain-Level-150x150.jpg)
Virtual Human That Can Predict Comfort and Pain Level Presenter(s): [Maekawa] [Kato] [Lai]
[SIGGRAPH 2000]
![Shedding Light on Image-Based Rendering](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Magda_Shedding-Light-on-Image-Based-Rendering-150x150.jpg)
Shedding Light on Image-Based Rendering Presenter(s): [Magda] [Lu] [Belhumeur] [Kriegman]
[SIGGRAPH 2000]
![Presence and Task Performance in Virtual Environments: A Reality Centred Approach](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Presence and Task Performance in Virtual Environments: A Reality Centred Approach Presenter(s): [Mania] [Chalmers] [Troscianco] [Hawkes]
[SIGGRAPH 2000]
![Efficient Out-of-Core Build of a Topological Data Structure](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-McMains_Efficient-Out-of-Core-Build-of-a-Topological-Data-Structure-150x150.jpg)
Efficient Out-of-Core Build of a Topological Data Structure Presenter(s): [McMains] [Séquin]
[SIGGRAPH 2000]
![Evaluating Image Quality Metrics vs. Human Evaluation](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Evaluating Image Quality Metrics vs. Human Evaluation Presenter(s): [McNamara] [Chalmers] [Troscianko]
[SIGGRAPH 2000]
![A Method Of Generating Pavement Textures Using The Square Packing Technique](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Miyata_A-Method-Of-Generating-Pavement-Textures-Using-The-Square-Packing-Technique-150x150.jpg)
A Method Of Generating Pavement Textures Using The Square Packing Technique Presenter(s): [Miyata] [Itoh] [Shimada]
[SIGGRAPH 2000]
![Time Document: New Media for Dynamic Public Art](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Time Document: New Media for Dynamic Public Art Presenter(s): [Nordahl] [Ullmark] [Palm] [Kjellander] [Eriksson]
[SIGGRAPH 2000]
![i2TV: Experiments in New Formats for Connected Communities](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Novak_i2TV_-Experiments-in-New-Formats-for-Connected-Communities-150x150.jpg)
i2TV: Experiments in New Formats for Connected Communities Presenter(s): [Novak] [Fleischmann] [Strauss]
[SIGGRAPH 2000]
![The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Pair_The-NAVE_-Design-and-Implementation-of-a-Non-Expensive-Immersive-Virtual-Environment-150x150.jpg)
The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment Presenter(s): [Pair] [Jensen] [Wilson] [Hodges] [Gotz]
[SIGGRAPH 2000]
![Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
Building “Shrek’s” Natural Environment (Trees, Plants, and Grass) Presenter(s): [Peterson] [Gibbs]
[SIGGRAPH 2000]
![Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Quek_Bunshin_-A-Believable-Avatar-Surrogate-for-Both-Scripted-and-On-the-Fly-Pen-Based-Control-in-a-Presentation-Environment-150x150.jpg)
Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment Presenter(s): [Quek] [Yarger] [Haciahmetoglu] [Ohya] [Kawato] [Nakatsu]
[SIGGRAPH 2000]
![MorphAd: A New Concept in Product Advertisement for E-commerce](https://history.siggraph.org/wp-content/uploads/2022/08/2000-SIGGRAPH-Image-Not-Available-150x150.jpg)
MorphAd: A New Concept in Product Advertisement for E-commerce Presenter(s): [Sengupta] [Hoong] [Ong]
[SIGGRAPH 2000]
![Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Sepulveda_Fitting-Catmull-Clark-Surfaces-to-Laser-Scanned-Data-from-3D-Models-150x150.jpg)
Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models Presenter(s): [Sepulveda] [Cameron] [Lari]
[SIGGRAPH 2000]
![Acting Rehearsal in Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Slater_Acting-Rehearsal-in-Virtual-Reality-150x150.jpg)
Acting Rehearsal in Virtual Reality Presenter(s): [Slater] [Steed] [Howell] [Pertaub] [Garau]
[SIGGRAPH 2000]
![Implementing the OpenGL API with Direct Rendering in Linux](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Strauss_Implementing-the-OpenGL-API-with-Direct-Rendering-in-Linux-150x150.jpg)
Implementing the OpenGL API with Direct Rendering in Linux Presenter(s): [Strauss] [Paul] [Martin]
[SIGGRAPH 2000]
![Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Sugimoto_Enhancement-of-Virtual-Interaction-Devices-Using-Pseudo-Force-Sensation-150x150.jpg)
Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation Presenter(s): [Sugimoto] [Fujishiro]
[SIGGRAPH 2000]
![Volumetric Modeling of Additional Techniques in Colored Pencil Drawing](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Takagi_Volumetric-Modeling-of-Additional-Techniques-in-Colored-Pencil-Drawing-150x150.jpg)
Volumetric Modeling of Additional Techniques in Colored Pencil Drawing Presenter(s): [Takagi] [Fujishiro] [Nakajima]
[SIGGRAPH 2000]
![A Realistic 3D Spatial/Symbolic Model of the Visible Human](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Tiede_A-Realistic-3D-Spatial_Symbolic-Model-of-the-Visible-Human-150x150.jpg)
A Realistic 3D Spatial/Symbolic Model of the Visible Human Presenter(s): [Tiede] [Pflesser] [Pommert] [Riemer] [Schiemann] [Schubert] [Hoehne]
[SIGGRAPH 2000]
![A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Watson_A-Virtual-Reality-Interface-for-Analyzing-Remotely-Sensed-Forestry-Data-150x150.jpg)
A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data Presenter(s): [Watson] [Eggleston] [Irby] [Moorhead] [Evans]
[SIGGRAPH 2000]
![Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wright_Reconstruction-of-the-Worlds-First-Panoramic-Immersive-Virtual-Environment-Using-Contemporary-VR-Technology-150x150.jpg)
Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology Presenter(s): [Wright] [Watson] [Middleton]
[SIGGRAPH 2000]
![Robust Invisible Watermarking of Volume Data](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wu_Robust-Invisible-Watermarking-of-Volume-Data-150x150.jpg)
Robust Invisible Watermarking of Volume Data Presenter(s): [Wu] [Guan] [Kankanhalli] [Zhiyong]
[SIGGRAPH 2000]
![Better Blending of Implicit Objects at Different Scales](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Wyvill_Better-Blending-of-Implicit-Objects-at-Different-Scales-150x150.jpg)
Better Blending of Implicit Objects at Different Scales Presenter(s): [Wyvill] [Wyvill]
[SIGGRAPH 2000]
![On Determining the Haptic Smoothness of Force-Shaded Surfaces](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yamashita_On-Determining-the-Haptic-Smoothness-of-Force-Shaded-Surfaces-150x150.jpg)
On Determining the Haptic Smoothness of Force-Shaded Surfaces Presenter(s): [Yamashita] [Fukui] [Morikawa] [Sato] [Lindeman]
[SIGGRAPH 2000]
![Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yamauchi_Gesture-Based-Ping-Pong-Game-Using-Real-Time-Depth-Image-Input-Device-150x150.jpg)
Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device Presenter(s): [Yamauchi]
[SIGGRAPH 2000]
![A Low-Cost, Portable Light Field Capture Device](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Yang_A-Low-Cost-Portable-Light-Field-Capture-Device-150x150.jpg)
A Low-Cost, Portable Light Field Capture Device Presenter(s): [Yang] [Lee] [Isaksen] [McMillan]
[SIGGRAPH 2000]