“Building Usable Objects for Virtual Environments” by Smith and Duke
Conference:
Type(s):
Interest Area:
- VR / AR
Title:
- Building Usable Objects for Virtual Environments
Session/Category Title: Immersive Visualization
Presenter(s)/Author(s):
Abstract:
Appearance, geometry, and behavior of virtual objects may require conflicting levels of realism. This sketch proposes a tool to resolve these conflicts and maximize object usability.
References:
1. Grinstein, G.G. & Southard, D.A. (1996). Rapid modeling and design in virtual environments. Presence, 5 (1), 146-158.
2. INQUISITIVE Project: www.cs.york.ac.uk/hci/inquisitive/
3. Smith, S.P. & Duke, D.J. (2000). Binding virtual environments to toolkit capabilities. Computer Graphics Forum, 19 (3).
4. Smith, S.P., Duke, D.J. & Willans, J.S. (2000). Designing world objects for usable virtual environments. Accepted for publication at the workshop on Design, Specification and Verification of Interactive Systems DSV-IS’2000, Limerick, Ireland.
5. Willans. J.S. & Harrison, M.D. (2000). A “plug and play” approach to testing virtual environment interaction techniques. Accepted for publication at the 6th Eurographics Workshop on Virtual Environments (EGVE’2000), Amsterdam, The Netherlands.