“Presence and Task Performance in Virtual Environments: A Reality Centred Approach” by Mania, Chalmers, Troscianco and Hawkes
Conference:
Type(s):
Interest Area:
- VR / AR
Title:
- Presence and Task Performance in Virtual Environments: A Reality Centred Approach
Session/Category Title: Immersive Visualization
Presenter(s)/Author(s):
Abstract:
This methodology focuses on “real” versus simulated “virtual” experiences in order to obtain data on users’ sense of “presence” and task performance.
References:
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3. Mania, K., Chalmers, A. (2000). A user-centred methodology for investigating presence and task performance. 3rd International Workshop on Presence, ISBN 9-386-1571-X.
4. Pausch, R., Proffitt, D., & Williams, G. (1997). Quantifying immersion in virtual reality. Proc. SIGGRAPH 97.
5. Slater, M., Usoh, M., Linakis, V., & Kooper, R. (1996). Immersion, presence and performance in virtual environments: An experiment with three-dimensional chess.
Proc. VRST 1996.
6. Sutherland, I.E. (1970). Computer displays, Scientific American, 222 (6).