“Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device” by Yamauchi
Conference:
Type(s):
Interest Area:
- Gaming & Interactive
Title:
- Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device
Session/Category Title: 3D Interaction
Presenter(s)/Author(s):
Abstract:
Real-time gesture flow based on a 3D interface that employs a depth-image input device. This sketch includes a demonstration of an interactive ping-pong game in which the user’s 3D hand posture is detected without any body-encumbering devices.
References:
1. Numazaki S. et al. (1998). A kinetic and 3D image input device. CHI ’98, 237-238.
2. Pavlovic, V.I., Sharma, R., & Huang, T.S. (1997). Visual interpretation of hand gestures for human-computer interaction: A review. IEEE Trans. Pattern Analysis and Machine Intelligence, 19 (7), 677-695.