Anton S. Kaplanyan
About Anton S. Kaplanyan
- Affiliations
- Crytek GmbH, Graphics Researcher
- NVIDIA, Graphics Researcher
- Meta, Facebook Reality Labs
- Intel Corporation, Intel Labs
- Bio
SIGGRAPH 2014
Anton S. Kaplanyan is a graphics researcher at Karlsruhe Institute of Technology (KIT), Germany. Additionally he is pursuing a Ph.D. title. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek for three years at various positions from senior R&D graphics engineer to lead researcher. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.
SIGGRAPH 2013
Anton S. Kaplanyan is a graphics researcher at Karlsruhe Institute of Technology (KIT), Germany. Additionally he is pursuing a Ph.D. title. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek for three years at various positions from senior R&D graphics engineer to lead researcher. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.
SIGGRAPH ASIA 2013
Anton Kaplanyan is a graphics researcher and a PhD candidate at Karlsruhe Institute of Technology (KIT), Germany. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek at various positions ranging from senior R&D; graphics engineer to lead researcher, leading the development of novel real-time rendering approaches, including the famous Light Propagation Volumes technique. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.
SIGGRAPH 2010
Anton Kaplanyan is a lead researcher of the R&D department at Crytek. During the development of CryEngine 3 he was responsible for multiple researches on graphics techniques and performance optimizations for current generation of consoles and PC. Currently he is busy working on the next iteration of the engine to keep pushing future PC and next-gen console technology. Prior to joining Crytek he received his M.S. in Computer Science at Moscow University of Electronic Engineering, Russia in early 2007.
OTHER AFFILIATIONS: Karlsruhe Institute of Technology, Oculus
SIGGRAPH Conference Organizing Committee Positions
- Committee Member
- SIGGRAPH Asia 2020: Technical Papers
- SIGGRAPH Asia 2021: Technical Papers
- SIGGRAPH Asia 2023: Technical Papers
- Jury Member
- SIGGRAPH 2023: Technical Papers
Conference Contributions
- Experiences
- Presentations
- Sessions Moderated
- “Temporal Set Inversion for Animated Implicits” by Jazar and Kry
- “Real-Time Radiance Fields for Single-Image Portrait View Synthesis” by Trevithick, Chan, Stengel, Chan, Liu, et al. …
- “ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models” by Xiong, Chen, Zhu, Zeng and Liu
- “Neural Partitioning Pyramids for Denoising Monte Carlo Renderings” by Wolski, Myszkowski, Seidel and Mantiuk
- “Deep Real-time Volumetric Rendering Using Multi-feature Fusion” by Hu, Yu, Liu, Yan, Wu, et al. …
- “Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering” by Martins Briedis, Djelouah, Ortiz, Meyer, Gross, et al. …
Other Information
- Roles
- Course Presenter
- Emerging Technologies Presenter
- Talk (Sketch) Presenter
- Technical Paper Moderator
- Technical Paper Presenter
- Technical Papers Jury Member
- Technical Papers Organizing Committee Member
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