Anton S. Kaplanyan – ACM SIGGRAPH HISTORY ARCHIVES

Anton S. Kaplanyan


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About Anton S. Kaplanyan

Affiliations
Crytek GmbH, Graphics Researcher
NVIDIA, Graphics Researcher
Meta, Facebook Reality Labs
Intel Corporation, Intel Labs
Bio

SIGGRAPH 2014

Anton S. Kaplanyan is a graphics researcher at Karlsruhe Institute of Technology (KIT), Germany. Additionally he is pursuing a Ph.D. title. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek for three years at various positions from senior R&D graphics engineer to lead researcher. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.

SIGGRAPH 2013

Anton S. Kaplanyan is a graphics researcher at Karlsruhe Institute of Technology (KIT), Germany. Additionally he is pursuing a Ph.D. title. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek for three years at various positions from senior R&D graphics engineer to lead researcher. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.

SIGGRAPH ASIA 2013

Anton Kaplanyan is a graphics researcher and a PhD candidate at Karlsruhe Institute of Technology (KIT), Germany. His primary research and recent publications are about advanced light transport methods for global illumination. Prior to joining academia Anton had been working at Crytek at various positions ranging from senior R&D; graphics engineer to lead researcher, leading the development of novel real-time rendering approaches, including the famous Light Propagation Volumes technique. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.

SIGGRAPH 2010

Anton Kaplanyan is a lead researcher of the R&D department at Crytek. During the development of CryEngine 3 he was responsible for multiple researches on graphics techniques and performance optimizations for current generation of consoles and PC. Currently he is busy working on the next iteration of the engine to keep pushing future PC and next-gen console technology. Prior to joining Crytek he received his M.S. in Computer Science at Moscow University of Electronic Engineering, Russia in early 2007.

OTHER AFFILIATIONS: Karlsruhe Institute of Technology, Oculus


SIGGRAPH Conference Organizing Committee Positions


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