Eugene d’Eon – ACM SIGGRAPH HISTORY ARCHIVES

Eugene d’Eon


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About Eugene d’Eon

Affiliations

NVIDIA, Principle Research Scientist
Wētā FX

Website

https://eugenedeon.com/

Bio

SIGGRAPH 2020

Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published several papers on skin and hair rendering and has helped develop the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Learning

Courses

Talks-Sketches

Technical Papers


Other Information


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