Eugene d’Eon
About Eugene d’Eon
Affiliations
- NVIDIA, Principle Research Scientist
- Wētā FX
Website
- https://eugenedeon.com/
Bio
SIGGRAPH 2020
Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published several papers on skin and hair rendering and has helped develop the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.
Awards and Recognition
- SIGGRAPH 2024 Technical Paper Best in Show Award: Seyb, d’Eon, Bitterli and Jarosz
SIGGRAPH Conference Organizing Committee Positions
Committee Member
- SIGGRAPH 2024: Technical Papers
Conference Contributions
Learning
-
Courses
Talks-Sketches
Technical Papers
Other Information
Roles
- Awardee
- Course Presenter
- Talk (Sketch) Presenter
- Technical Paper Presenter
- Technical Papers Organizing Committee Member
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