Eugene d’Eon – ACM SIGGRAPH HISTORY ARCHIVES

Eugene d’Eon


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Most Recent Affiliation(s):


  • NVIDIA

Other / Past Affiliation(s):


  • Wētā FX

Website:



Bio:

  • SIGGRAPH 2020

    Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published several papers on skin and hair rendering and has helped develop the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.


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