Emerging Technologies: Virtual Reality
![Access Grid Performance and Presentation Space](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Carpenter_Access-Grid-Performance-and-Presentation-Space-150x150.png)
Access Grid Performance and Presentation Space
Organizer(s): [Carpenter] [von Hoffman] [Miller] [Oliverio] [Quay] [Sievers] [Tyman] [Walz]
Entry No.: [33]
[SIGGRAPH 2005]
![ARS BOX with Palmist](https://history.siggraph.org/wp-content/uploads/2021/10/2002-ETech-64-Hortner-ARS-BOX-with-Palmist-01-150x150.jpg)
ARS BOX with Palmist
Organizer(s): [Hörtner] [Lindinger] [Praxmarer] [Riedler]
Entry No.: [64]
[SIGGRAPH 2002]
![Coretet: Virtual Reality Musical Instruments for the 21st Century](https://history.siggraph.org/wp-content/uploads/2022/06/2021-Real-Time-Live-Hamilton_-Coretet-01-150x150.jpg)
Coretet: Virtual Reality Musical Instruments for the 21st Century
Developer(s): [Hamilton]
Entry No.: [111]
[SIGGRAPH 2021]
![Discovering Near-Field VR: Stop Motion with a Touch of Light-Fields and a Dash of Redirection](https://history.siggraph.org/wp-content/uploads/2022/06/2015-Realtime-Live-Bolas_Discovering-Near-Field-VR-01-150x150.jpg)
Discovering Near-Field VR: Stop Motion with a Touch of Light-Fields and a Dash of Redirection
Developer(s): [Bolas]
[SIGGRAPH 2015]
![Interactive Transportable Architecture](https://history.siggraph.org/wp-content/uploads/2021/06/2003-Irschitz-Interactive-Transportable-Architecture-01-150x150.jpg)
Interactive Transportable Architecture
Organizer(s): [Sparacino] [Irschitz] [Givord]
Entry No.: [11]
[SIGGRAPH 2003]
![Islands of Adventure in Cyberspace](https://history.siggraph.org/wp-content/uploads/2023/02/1998-ETech-Moshell_-Islands-of-Adventure-in-Cyberspace-01-150x150.jpg)
Islands of Adventure in Cyberspace
Organizer(s): Developer(s): [Moshell] [Haxton] [Hughes] [Silverglate]
[SIGGRAPH 1998]
![Just Follow Me: A VR-Based Motion Training System](https://history.siggraph.org/wp-content/uploads/2021/10/2001-ETech-Yang_Just-Follow-Me-01-150x150.jpg)
Just Follow Me: A VR-Based Motion Training System
Organizer(s): [Yang]
Entry No.: [13]
[SIGGRAPH 2001]
![Kobito: Virtual Brownies](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Aoki_Kobito-Virtual-Brownies-01-150x150.jpg)
Kobito: Virtual Brownies
Organizer(s): [Aoki] [Matsushita] [Iio] [Mitake] [Toyama] [Hasegawa] [Ayukawa] [Ichikawa] [Sato] [Kuriyama] [Kawase] [Matumura] [Asano]
Entry No.: [11]
[SIGGRAPH 2005]
![LIMITLESS VR CREATIVE ENVIRONMENT](https://history.siggraph.org/wp-content/uploads/2022/06/2017-Real-time-Live-Sanocki_LIMITLESS-VR-CREATIVE-ENVIRONMENT-150x150.jpg)
LIMITLESS VR CREATIVE ENVIRONMENT
Developer(s): [Sanocki] [Burke] [Collins] [Berninger] [Cadogan]
[SIGGRAPH 2017]
![Magic Book: Exploring Transitions in Collaborative AR Interfaces](https://history.siggraph.org/wp-content/uploads/2021/10/2000-18-ETech-Billinghurst-Magic-Book-01-150x150.jpg)
Magic Book: Exploring Transitions in Collaborative AR Interfaces
Organizer(s): [Billinghurst] [Campbell]
Entry No.: [18]
[SIGGRAPH 2000]
![Micro Archiving: Virtual Environments for Micro-Presence with Image-Based Model Acquisition](https://history.siggraph.org/wp-content/uploads/2021/10/2001-ETech-Saito_Micro-Archiving-01-150x150.jpg)
Micro Archiving: Virtual Environments for Micro-Presence with Image-Based Model Acquisition
Organizer(s): [Saito]
Entry No.: [15]
[SIGGRAPH 2001]
![Mixed Reality 360 Live: Live Blending of Virtual Objects into 360° Streamed Video](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Rhee_Mixed-Reality-360-Live-150x150.jpg)
Mixed Reality 360 Live: Live Blending of Virtual Objects into 360° Streamed Video
Developer(s): [Rhee] [Chalmers] [Loh] [Allen] [Petikam] [Thompson] [Revill]
[SIGGRAPH 2018]
![Normalized Avatar Digitization for Communication in VR](https://history.siggraph.org/wp-content/uploads/2022/06/2021-Real-Time-Live-Li_-Normalized-Avatar-Digitization-01-150x150.jpg)
Normalized Avatar Digitization for Communication in VR
Developer(s): [Li] [Wang] [Wei] [Goldwhite] [Hu] [Mosco] [Kung] [Luo] [Nagano]
Entry No.: [122]
[SIGGRAPH 2021]
![Physiological Reaction and Presence in Stressful Virtual Environments](https://history.siggraph.org/wp-content/uploads/2021/10/2002-ETech-75-Meehan-Physiological-Reaction-and-Presence-in-Stressful-Virtual-Environments-01-150x150.jpg)
Physiological Reaction and Presence in Stressful Virtual Environments
Organizer(s): [Meehan] [Whitton] [Razzaque] [Zimmons] [Insko] [Combe] [Lok] [Scheuermann] [Naik] [Jerald] [Harris] [Antley] [Brooks]
Entry No.: [75]
[SIGGRAPH 2002]
![PINSCREEN: CREATING PERFORMANCE- DRIVEN AVATARS IN SECONDS](https://history.siggraph.org/wp-content/uploads/2022/06/2017-Real-time-Live-Li_PINSCREEN-CREATING-PERFORMANCE-DRIVEN-AVATARS-IN-SECONDS-150x150.jpg)
PINSCREEN: CREATING PERFORMANCE- DRIVEN AVATARS IN SECONDS
Developer(s): [Li] [Saito] [Wei] [Sadeghi] [Hu] [Seo] [Nagano] [Fursund] [Chen] [Chen]
[SIGGRAPH 2017]
![STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME](https://history.siggraph.org/wp-content/uploads/2022/06/2017-Real-time-Live-Berbel_STAR-WARS-BATTLEFRONT-VR-PILOTING-AN-XWING-FOR-THE-FIRST-TIME-150x150.jpg)
STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME
Developer(s): [Berbel] [Bense] [Patterson]
[SIGGRAPH 2017]
![The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Moran_The-Reflections-Ray-Tracing-Demo-150x150.jpg)
The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques
Developer(s): [Moran] [Leo]
[SIGGRAPH 2018]
![Ton²: A VR Application with Novel Interaction Method using Displacement Data](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Yabu_Ton2_A-VR-Application-with-Novel-Interaction-Method-01-150x150.jpg)
Ton²: A VR Application with Novel Interaction Method using Displacement Data
Organizer(s): [Yabu] [Kamada] [Takahashi] [Kawarazuka] [Miyata]
Entry No.: [24]
[SIGGRAPH 2005]
![Virtual Canoe: Real-Time Realistic Water Simulation for Haptic Interaction](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Hasegawa_Virtual-Canoe-01-150x150.jpg)
Virtual Canoe: Real-Time Realistic Water Simulation for Haptic Interaction
Organizer(s): [Hasegawa] [Kato] [Sato] [Yamamoto] [Nishita]
Entry No.: [28]
[SIGGRAPH 2005]
![Virtual Hang-gliding over Rio de Janeiro](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Soares_Virtual-Hang-gliding-over-Rio-de-Janeiro-150x150.jpg)
Virtual Hang-gliding over Rio de Janeiro
Organizer(s): [Soares] [Nomura] [Cabral] [Nagamura] [Lopes] [Knorich-Zuffo]
Entry No.: [29]
[SIGGRAPH 2005]
![VR Hair Salon for Avatars](https://history.siggraph.org/wp-content/uploads/2022/06/2019-Real-Time-Live-Li_-VR-Hair-Salon-01-150x150.jpg)
VR Hair Salon for Avatars
Developer(s): [Li] [Xing] [Nagano] [Hu] [Wei]
Entry No.: [11]
[SIGGRAPH 2019]
![X'talVisor: Full open type head-mounted projector](https://history.siggraph.org/wp-content/uploads/2021/08/2005-Sonoda_XtalVisor-Full-open-type-head-mounted-projector-150x150.jpg)
X'talVisor: Full open type head-mounted projector
Organizer(s): [Sonoda] [Endo] [Kawakami] [Tachi]
Entry No.: [32]
[SIGGRAPH 2005]