“Ensphered Vision” by Iwata
Conference:
- SIGGRAPH 1999
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More from SIGGRAPH 1999:
Type(s):
E-Tech Type(s):
- Augmented Reality
- Interfaces & HCI
- Virtual Reality
Entry Number: 14
Title:
- Ensphered Vision
Presenter(s):
Description:
Visual immersion plays an important role in virtual environments. Head-mounted displays (HMDs) provide a full solid-angle view of virtual spaces, but their optical systems limit their fields of view.
In this image display system, a large screen is used as an alternative to HMDs. The sphere is an ideal shape for a screen that encompasses the human visual field because it maintains a constant distance between the eyes and the screen as the viewer’s head rotates. Ensphered Vision uses a single projector and a convex mirror to display seamless images.The optical system employs two mirrors: a plain mirror, which bends the
light so that the viewer can see the image from the center of the spherical screen, and a spherical convex mirror, which diverges the light from the projector in the spherical screen.This optical configuration provides a seamless wide-angle image in a very limited space. The screen’s field of view is 270 degrees horizontally and 100 degrees vertically. The image totally surrounds the viewer. The image viewing angle is much larger than a dome screen displaying a fish-eye-lens image.