Timo Aila
About Timo Aila
Affiliations
- NVIDIA Research, Principal Research Scientist
Bio
SIGGRAPH 2013
Timo Aila is a principal research scientist at NVIDIA. His expertise ranges from real-time rendering in computer games (eg. Max Payne, third-party engine development for numerous games, the first commercial occlusion culling library dPVS) to hardware architectures, and recently also to high-quality image synthesis with contributions to the PantaRay rendering system used in Avatar and Tintin. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics. Timo has co-authored over 50 articles, patents, and patent applications in the field of graphics technologies.
SIGGRAPH Conference Organizing Committee Positions
Committee Member
- SIGGRAPH Asia 2008: Sketches
Jury Member
- SIGGRAPH 2008: Technical Papers
Conference Contributions
Other Information
Roles
- Course Presenter
- Posters Organizing Committee Member
- Talk (Sketch) Presenter
- Talks (Sketches) Organizing Committee Member
- Technical Paper Presenter
- Technical Papers Jury Member
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