Mark J. Kilgard
Most Recent Affiliation(s):
- NVIDIA
Bio:
SIGGRAPH 1999
Mark J. Kilgard is a Graphics Software Engineer at NVIDIA Corporation where he works on upcoming RIVA graphics processors. Mark authored the book Programming OpenGL for the X Window System and implemented the popular OpenGL Utility Toolkit (GLUT) for developing portable OpenGL examples and demos. Previously, Mark worked at Silicon Graphics on the Onyx InfiniteReality graphics supercomputer and on SGI’s X Window System implementation. Mark has taught many courses at SIGGRAPH, the Computer Game Developers Conference, and other conferences. Mark’s Karaoke rendition of Dolly Parton’s “9 to 5” can’t be beat.
SIGGRAPH Asia 2008
Mark Kilgard developed the original OpenGL driver for NVIDIA’s first GeForce GPU and specified many key extensions to enhance OpenGL’s functionality. He authored the book on OpenGL for the X Window System and co-authored the book on the Cg shading language. He works on Cg to encourage cross-platform shader authoring. He was recently named a Distinguished Inventor at NVIDIA. In his previous work at SGI, he developed the OpenGL Utility Toolkit, better known as GLUT, to popularize OpenGL and facilitate portable OpenGL examples and demos. At the annual SIGGRAPH conference, he has presented in eight courses and co-authored two papers.
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