Chas Boyd
Most Recent Affiliation(s):
- Microsoft Corporation
Bio:
SIGGRAPH 2010
Chas. Boyd is a software architect at Microsoft. Chas. joined the Direct3D team in 1995 and has contributed to releases since DirectX 3. Over that time he has worked closely with hardware and software developers to drive the adoption of features like programmable hardware shaders and float pixel processing. He has developed and demonstrated initial hardware-accelerated versions of techniques like hardware soft skinning, and hemispheric lighting with ambient occlusion. He is currently working on the design of future DirectX releases and related components.
Experience(s):
Learning Category: Presentation(s):
Type: [Courses]
Beyond Programmable Shading II Organizer(s): [Houston]
Presenter(s): [Houston] [Lefohn] [Salvi] [Parker] [Wyman] [Boyd] [Moreton] [Koduri] [Munkberg] [Sloan] [Blythe]
Entry No.: [12]
[SIGGRAPH 2011]
Type: [Courses]
Beyond Programmable Shading I Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Type: [Courses]
Beyond Programmable Shading II Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
Type: [Courses]
Beyond Programmable Shading: Fundamentals Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Boyd] [Fatahalian] [Forsyth] [Luebke] [Owens]
Entry No.: [06]
[SIGGRAPH 2008]
Type: [Courses]
Introduction to Direct3D 10 Organizer(s): [Walbourn]
Presenter(s): [Barrero] [Boyd] [Oneppo] [Glassenberg] [Porcino] [Service] [Wenzel]
Entry No.: [05]
[SIGGRAPH 2007]
Type: [Courses]
State of the Art in Hardware Shading Organizer(s): [Olano]
Presenter(s): [Olano] [Boyd] [McCool] [Mark] [Mitchell] [Rost]
Entry No.: [17]
[SIGGRAPH 2002]