Motion Analysis Corporation
Exhibitor Name:
- Motion Analysis Corporation
Conference(s) Exhibited At:
[ SIGGRAPH 2023 ] [ SIGGRAPH 2020 ] [ SIGGRAPH 2019 ] [ SIGGRAPH 2018 ] [ SIGGRAPH 2017 ] [ SIGGRAPH 2016 ] [ SIGGRAPH 2015 ] [ SIGGRAPH 2014 ] [ SIGGRAPH 2013 ] [ SIGGRAPH 2012 ] [ SIGGRAPH 2011 ] [ SIGGRAPH 2010 ] [ SIGGRAPH 2009 ] [ SIGGRAPH 2008 ] [ SIGGRAPH 2007 ] [ SIGGRAPH 2006 ] [ SIGGRAPH 2005 ] [ SIGGRAPH 2004 ] [ SIGGRAPH 2003 ] [ SIGGRAPH 2002 ] [ SIGGRAPH 2001 ] [ SIGGRAPH 2000 ] [ SIGGRAPH 1999 ] [ SIGGRAPH 1998 ] [ SIGGRAPH 1997 ] [ SIGGRAPH 1996 ] [ SIGGRAPH 1995 ]
Address:
- 3617 Westwind Boulevard
- Santa Rosa,
- California
- United States
SIGGRAPH 2023
World leading supplier of Motion Capture software and camera systems. Introducing Rig Solver! Available to users of all optical motion capture systems our well respected and admired Mocap Clean Up and Global Optimization Skeleton Fitting tools are now in Rig Solver. All the post processing power of our legendary Cortex software in a standalone pckage.
SIGGRAPH 2020
For over 35 years we have provided state-of-the-art 3D motion capture systems. Our continual focus on product and software development ensures our customers’ investment in their systems is protected. We offer high quality cameras that are fully interchangeable; making adding cameras a simple plug and play exercise. A team of highly qualified professionals with relevant industry experience ensures that systems and applications are successfully installed and fully optimized. Applications include: biomechanics, broadcast, sports analysis, game production, VR & AR, Robotics, film, research, engineering and rigid object tracking. Contact us: sales@motionanalysis for more information on your specific application requirements.
SIGGRAPH 2009
Motion Analysis Corporation is providing individual demonstrations of Cortex and the animation pipeline (in Maya, MotionBuilder, 3ds Max, or Lightwave), tailored to your specific needs.
SIGGRAPH 2008
Motion Analysis Corporation will be demonstrating Virtual Director, a tool that allows directors to interact with virtual environments just like in a live studio setting.
SIGGRAPH 2007
Motion Analysis Corporation will be demonstrating Virtual Director, a tool that allows directors to interact with virtual environments just like in a live studio setting.
SIGGRAPH 2006
Motion Analysis Corporation introduces their new wireless data glove, the Talon, and demonstrates multiple-person realtime motion capture.
SIGGRAPH 2005
Motion Analysis Corporation demonstrates four-person real-time optical motion capture with a 16 camera system consisting of eight Eagle and eight Eagle-4 cameras.
SIGGRAPH 2004
Motion Analysis Corporation provides the only all-digital optical motion capture systems (Eagle or Hawk) capable of real-time.
SIGGRAPH 2003
Motion Analysis Corporation provides the only opti-cal motion capture systems capable of realtime. The Eagle Digital System delivers superior accuracy, speed, and clean data.
SIGGRAPH 2002
Real-time optical motion-capture for the animation, biomechanic, and industrial markets.
SIGGRAPH 2001
Real-time motion capture for the new media industry.
SIGGRAPH 2000
HiRES motion capture systems: The first real-time optical motion-capture systems from the world’s largest manufacturer of systems for film, TV, the Web, and video games. Includes a complete suite of retargeting, editing, and plug-in software.
SIGGRAPH 1999
HiRes Motion Capture Systems: The world’s first real-time optical motion capture systems. We are the world’s largest manufacturer of optical motion capture systems for film, television, Web, and video games. Our systems are made specifically for film and animation with the Falcon Camera, for up to 32 camera systems.
SIGGRAPH 1998
MotionAnalysis is a manufacturer of optical motion capture animation systems for 3D (face/body) character animation in film, television, Web, and video game production. Featuring plug-ins for output of data for Alias, 3D MAX, Lightwave, Softimage, and Maya.
SIGGRAPH 1997
MotionAnalysis is the world leader of motion capture performance animation systems used for 3D (face & body) character animation in film, television, Web, and video game production. MotionAnalysis data files are easily transferred to all popular animation file formats with our exclusive “plug-and-play” software modules.
SIGGRAPH 1996
Motion Analysis Corporation is the world’s largest provider of optical-performance capture systems to the games, broadcast, and film industries. Systems are available for 3D full-body and face capture, and 2D real-time face capture for “virtual hosts.” Systems are offered in a wide price/performance range. Installation, training, and support are provided.
SIGGRAPH 1995
Motion Analysis Corporation is the world’s largest provider of performance capture systems to the games, broadcast, and film industries. Systems are available for 3D full-body and face capture, and 2D real-time face capture for “virtual hosts.” Systems are offered in a wide price/performance range. Installation, training, and support is provided worldwide.
Categories (Past and Present):
- 2D Graphics
- 3D Graphics
- 3D Modeling
- Aerospace Applications
- Animation-Film
- Architecture Applications
- Automotive Applications
- CAD/CAM/CAE/CIM
- Digital Imaging
- Engineering Application
- Imaging
- Motion Capture Software/Hardware
- Multimedia Tools and Applications
- Rendering & Modeling
- Scientific Visualization
- Video Effects Equipment
- Visual Effects Software

