Luiz Velho – ACM SIGGRAPH HISTORY ARCHIVES

Luiz Velho


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Most Recent Affiliation(s):


  • Institute of Pure and Applied Mathematics (IMPA), Associate Researcher

Bio:

  • SIGGRAPH 1999

    Luiz Velho is an Associate Researcher at IMPA- Instituto de Matemática Pura e Aplicada. He received a BE in industrial Design from ESDI – Universidade do Rio de Janeiro in 1979, a MS in Computer Graphics from the Massachusetts Institute of Technology, Media Laboratory in 1985, and a Ph.D. in Computer Science in 1994 from the University of Toronto. His experience in computer graphics spans the fields of modeling, rendering, imaging and animation. During 1982 he was a visiting researcher at the National Film Board of Canada From 1985 to 1987 he was a Systems Engineer at the Fantastic Animation Machine in New York, where he developed the company’s 3D visualization system. From 1987 to 1991 he was a Principal Engineer at Globo TV Network in Brazil, where he created special effects and visual simulation systems. In 1994 he was a visiting professor at the Courant Institute of Mathematical Sciences, New York University. He is the author of several books in graphics, and has published several papers In this area. He has been a speaker in two SIGGRAPH courses: “modeling in graphics” in SIGGRAPH ’93, and “warping and morphing of graphical objects” in SIGGRAPH ’94. His current research interests include theoretical foundations of computer graphics, physically-based methods, wavelets, modeling with implicit objects and volume visualization.   

    SIGGRAPH 1995

    Luiz Velho is an Associate Researcher at IMPA – Instituto de Matematica Pura e Aplicada. He received a BE in Industrial Design from ESDI – Universidade do Rio de Janeiro in 1979, a MS in Computer Graphics from the Massachusetts Institute of Technology, Media Laboratory in 1985, and a Ph.D. in Computer Science in 1994 from the University of Toronto. His experience in computer graphics spans the fields of modeling, rendering, imaging and animation. During 1982 he was a visiting researcher at the National Film Board of Canada. From 1985 to 1987 he was a Systems Engineer at the Fantastic Animation Machine in New York, where he developed the company’s 3D visualization system. From 1987 to 1991 he was a Principal Engineer at Globo TV Network in Brazil, where he created special effects and visual simulation systems. In 1994 he was a visiting professor at  the Courant Institute of Mathematical Sciences, New York University. His current research interests include theoretical foundations of computer graphics, physically-based methods, wavelets, modeling with implicit objects and volume visualization.  


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