Juan Miguel de Joya – ACM SIGGRAPH HISTORY ARCHIVES

Juan Miguel de Joya


Next: »
« Previous:



About Juan Miguel de Joya

Affiliations (Current and Past)

University of California, Berkeley
The Walt Disney Company, Walt Disney Animation Studios
Autodesk Inc.
International Telecommunications Union, Switzerland

Location

Berkeley, California, United States of America

SIGGRAPH Conference Organizing Committee Positions

Committee Chair

SIGGRAPH 2014: Posters

Conference Contributions

Experiences

ACM SIGGRAPH Village

Learning

Courses

Dailies

Frontiers

Panels

Retrospective

Technical Papers

Sessions Moderated

“Silencing the Noise on Elysium” by Goddard
“A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering” by Křivánek and d’Eon
“Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB” by Museth
“Importance Sampling for a Microcylinder-Based Cloth BSDF” by Wang, Krishnamachari and Xie
“Building the City of Glass in Mirror’s Edge” by Johansson and Schmid
“Rendering the World of Mirror’s Edge” by Johansson, Schober and Schmid
“Chasing Film in 5ms: A Look at the Real-Time VFX of Uncharted 4: A Thief’s End” by Radford
“Character Rigging for Gears of War – Ultimate Edition” by Coleman
“EA Sports Madden NFL: Breakthroughs in Real-Time Rendering for Next-Gen Consoles.” by Garcia
“EVE Online: Rendering A Sandbox” by Manekeller

Other Information


Submit a Story

If you would like to submit a story about this person (please keep it funny, informative and true), please contact us: historyarchives@siggraph.org

If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.