Carlos Gonzalez-Ochoa
Most Recent Affiliation(s):
- Naughty Dog, Inc.
Bio:
SIGGRAPH 2021
I’ve worked in many different companies and fields, I have a Ph.D. in CS from Purdue University, focused in CAGD. I’ve worked in visual effects at Sony Imageworks, and I’ve worked on several Disney 2D movies, including its first 3D movie. I switched to video games and worked at Naughty Dog, and I am currently working on special projects at Epic Games. Like a lot of people at SIGGRAPH, I love the mix of art and science. I’m also an outdoors enthusiast. I travel to go hiking, rock climbing, canyoneering, and ice climbing.
Experience Category: Organizing Committee Chair:
Experience Category: Organizing Committee Member:
Experience Category: Jury Member:
- Appy Hour, SIGGRAPH 2023
- Appy Hour, SIGGRAPH 2021
- Appy Hour, SIGGRAPH 2020
- Appy Hour, SIGGRAPH 2019
- E-Tech, SIGGRAPH 2023
- E-Tech, SIGGRAPH 2021
- E-Tech, SIGGRAPH 2020
- E-Tech, SIGGRAPH 2019
- Studio (SIGGRAPH Labs), SIGGRAPH 2012
Learning Category: Jury Member:
Learning Category: Presentation(s):
![Direct delta mush skinning compression with continuous examples](https://history.siggraph.org/wp-content/uploads/2023/06/2021-Technical-Papers-Le_Direct-Delta-Mush-Skinning-Compression-with-Continuous-Examples-150x150.jpg)
Type: [Technical Papers]
Direct delta mush skinning compression with continuous examples Presenter(s): [Le] [Villeneuve] [Gonzalez-Ochoa]
[SIGGRAPH 2021]
![Advances in Real-Time Rendering, Part I](https://history.siggraph.org/wp-content/uploads/2022/02/2016-10-Advances-in-Real-Time-Rendering-Part-I-150x150.jpg)
Type: [Courses]
Advances in Real-Time Rendering, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Jimenez] [Jiang] [Gonzalez-Ochoa] [Xu] [El-Garawany] [Hooker] [Hill] [Sousa]
Entry No.: [10]
[SIGGRAPH 2016]
![Advances in Real-Time Rendering, Part II](https://history.siggraph.org/wp-content/uploads/2022/02/2016-12-Advances-in-Real-Time-Rendering-Part-II-150x150.jpg)
Type: [Courses]
Advances in Real-Time Rendering, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Jimenez] [Jiang] [Gonzalez-Ochoa] [Xu] [El-Garawany] [Hooker] [Hill] [Sousa]
Entry No.: [12]
[SIGGRAPH 2016]
![From a calm puddle to a stormy ocean: rendering water in Uncharted](https://history.siggraph.org/wp-content/uploads/2024/05/2012-Talks-Gonzalez-Ochoa_From-a-calm-puddle-to-a-stormy-ocean-Rendering-water-in-Uncharted-150x150.jpg)
Type: [Talks (Sketches)]
From a calm puddle to a stormy ocean: rendering water in Uncharted Presenter(s): [Gonzalez-Ochoa] [Holder] [Cook]
[SIGGRAPH 2012]
![Tile representation of subdivision surfaces](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Gonzalez-Ochoa_Tile-Representation-of-Subdivision-Surfaces-150x150.jpg)
Type: [Talks (Sketches)]
Tile representation of subdivision surfaces Presenter(s): [Gonzalez-Ochoa] [Hammel]
[SIGGRAPH 2003]