Tim Foley
Most Recent Affiliation(s):
- Stanford University
Other Affiliation(s):
- NVIDIA
Bio:
SIGGRAPH 2010
Tim Foley is a senior graphics architect at Intel, working on the Larrabee project. Previously, he designed programming models for parallel graphics computation as a principal engineer at Neoptica, a computer graphics startup acquired by Intel in October 2007. He is currently working toward a Ph.D. under Pat Hanrahan at Stanford and holds a BS in computer science and a BA in mathematics from the University of California, San Diego. He worked on the BrookGPU system for general-purpose programming on GPUs, and his research interests include programming models and languages for real-time rendering and parallel computation on future architectures.
Course Organizer:
Learning Presentation(s):
![Slang: language mechanisms for extensible real-time shading systems](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-He_Slang_-language-mechanisms-for-extensible-real-time-shading-systems-150x150.jpg)
Type: [Technical Papers]
Slang: language mechanisms for extensible real-time shading systems Presenter(s): [He] [Fatahalian] [Foley]
Entry No.: [141]
[SIGGRAPH 2018]
![Shader components: modular and high performance shader development](https://history.siggraph.org/wp-content/uploads/2023/02/2017-Technical-Papers-He_Shader-Components_-Modular-and-High-Performance-Shader-Development-150x150.jpg)
Type: [Technical Papers]
Shader components: modular and high performance shader development Presenter(s): [He] [Foley] [Hofstee] [Long] [Fatahalian]
[SIGGRAPH 2017]
![A system for rapid exploration of shader optimization choices](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-He_A-System-for-Rapid-Exploration-of-Shader-Optimization-Choices-150x150.jpg)
Type: [Technical Papers]
A system for rapid exploration of shader optimization choices Presenter(s): [He] [Foley] [Fatahalian]
[SIGGRAPH 2016]
![Efficient GPU rendering of subdivision surfaces using adaptive quadtrees](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Brainerd_Efficient-GPU-Rendering-of-Subdivision-Surfaces-using-Adaptive-Quadtrees-150x150.jpg)
Type: [Technical Papers]
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees Presenter(s): [Brainerd] [Foley] [Kraemer] [Moreton] [Nießner]
[SIGGRAPH 2016]
![Open Problems in Real-Time Rendering](https://history.siggraph.org/wp-content/uploads/2022/02/2016-18-Open-Problems-in-Real-Time-Rendering-150x150.jpg)
Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Lefohn] [Brainderd] [McGuire] [Foley] [Fatahalian] [Aila] [Andersson] [Lehtinen] [Li]
Entry No.: [18]
[SIGGRAPH 2016]
![An Overview of Next-Generation Graphics APIs](https://history.siggraph.org/wp-content/uploads/2022/01/2015-8-The-Path-Tracing-Revolution-in-the-Movie-Industry-150x150.jpg)
Type: [Courses]
An Overview of Next-Generation Graphics APIs Organizer(s): [Foley]
Presenter(s): [Foley] [Sellers] [McMullen] [Hall] [Baker] [Ginsburg] [Pranckevicius] [Wyman]
Entry No.: [07]
[SIGGRAPH 2015]
![Spark: modular, composable shaders for graphics hardware](https://history.siggraph.org/wp-content/uploads/2023/04/2011-Technical-Papers-Foley_Spark_-Modular-Composable-Shaders-for-Graphics-Hardware-150x150.jpg)
Type: [Technical Papers]
Spark: modular, composable shaders for graphics hardware Presenter(s): [Foley] [Hanrahan]
[SIGGRAPH 2011]
![Beyond Programmable Shading I](https://history.siggraph.org/wp-content/uploads/2021/12/2010-19-Beyond-Programmable-Shading-I-150x150.jpg)
Type: [Courses]
Beyond Programmable Shading I Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
![Beyond Programmable Shading II](https://history.siggraph.org/wp-content/uploads/2021/12/2010-21-Beyond-Programmable-Shading-II-150x150.jpg)
Type: [Courses]
Beyond Programmable Shading II Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
![Beyond Programmable Shading I](https://history.siggraph.org/wp-content/uploads/2021/11/2009-17-Beyond-Programmable-Shading-I-150x150.jpg)
Type: [Courses]
Beyond Programmable Shading I Presenter(s): [Lefohn] [Houston] [Fatahalian] [Foley]
Entry No.: [17]
[SIGGRAPH 2009]