Íñigo Quílez – ACM SIGGRAPH HISTORY ARCHIVES

Íñigo Quílez


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About Íñigo Quílez

Affiliations
VRContext, Co-Founder
Oculus Story Studio, VFX Supervisor
Pixar Animation Studios
Beautypi/Shadertoy
Location
San Francisco, California, United States of America
Bio

SIGGRAPH Asia 2019

Inigo self taught CG through the Demoscene and worked in industrial VR in the mid 2000s. Then he joined Pixar as a Technical Artists of procedural vegetation and landscapes, winning a VES award for his production work in “Brave”. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool “Quill” and became its Product Manager. Inigo has written 100+ free articles on computer graphics in his website, and is also the co-founder of the computer graphics social platform Shadertoy, to which he has contributed more than 400 shaders.

SIGGRAPH ASIA 2014

Inigo Quilez is fascinated with the potential of using code and maths to build visual beauty. After many years in the demoscene, Inigo worked in virtual reality and realtime rendering. Today he’s employed at Pixar Animation Studios, inventing techniques, drawing and creating procedural imagery.


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