Íñigo Quílez
About Íñigo Quílez
- Affiliations
- VRContext, Co-Founder
- Oculus Story Studio, VFX Supervisor
- Pixar Animation Studios
- Beautypi/Shadertoy
- Location
- San Francisco, California, United States of America
- Bio
SIGGRAPH Asia 2019
Inigo self taught CG through the Demoscene and worked in industrial VR in the mid 2000s. Then he joined Pixar as a Technical Artists of procedural vegetation and landscapes, winning a VES award for his production work in “Brave”. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool “Quill” and became its Product Manager. Inigo has written 100+ free articles on computer graphics in his website, and is also the co-founder of the computer graphics social platform Shadertoy, to which he has contributed more than 400 shaders.
SIGGRAPH ASIA 2014
Inigo Quilez is fascinated with the potential of using code and maths to build visual beauty. After many years in the demoscene, Inigo worked in virtual reality and realtime rendering. Today he’s employed at Pixar Animation Studios, inventing techniques, drawing and creating procedural imagery.
- Awards and Recognition
- SIGGRAPH 2022 Practitioner Award: Quilez
- ACM SIGGRAPH Academy Member, inducted in 2022
SIGGRAPH Conference Organizing Committee Positions
Conference Contributions
- Experiences
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- Presentations
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Other Information
- Roles
- ACM SIGGRAPH Academy Member
- Art Show Jury Member
- Awardee
- Birds of Feather Presenter
- Course Presenter
- Keynote/Featured Speaker
- Production Session Presenter
- Real-Time Live Jury Member
- Real-Time Live Presenter
- Studio (SIGGRAPH Lab) Presenter
- Talk (Sketch) Presenter
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