SIGGRAPH 2021: Immersive Pavilion
Conference:
XR / VR / AR Immersive Pavillion:
Sort By
Title
Coordinator
Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality
Developer(s):
[Lev]
[Shapira]
[Yacoby]
Entry No.: [03]
[SIGGRAPH 2021]
Connected Stories: Expanding the Star Wars Universe in VR
Developer(s):
[Bowie]
[Bolen]
[Huang]
Entry No.: [15]
[SIGGRAPH 2021]
COVID-19 — VR Strikes Back: Innovative Medical VR Training
Developer(s):
[Zikas]
[Kamarianakis]
[Kartsonaki]
[Lydatakis]
[Kateros]
[Kentros]
[Geronikolakis]
[Evangelou]
[Apostolou]
[Alejandro Catilo]
[Papagiannakis]
Entry No.: [11]
[SIGGRAPH 2021]
Garage: GPU Particle-based AR Content for Futuristic Experiences
Developer(s):
[Taniguchi]
Entry No.: [13]
[SIGGRAPH 2021]
HoloFight: An Augmented Reality Fighting Game
Developer(s):
[Kohen]
[Elvezio]
[Feiner]
Entry No.: [19]
[SIGGRAPH 2021]
Home Studio: DIY Interior Design in Mixed Reality
Developer(s):
[Vazquez]
[Tan]
[Sadalgi]
Entry No.: [08]
[SIGGRAPH 2021]
Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization
Developer(s):
[Paré]
[Windsor]
Entry No.: [01]
[SIGGRAPH 2021]
Once Upon a Sea: A poetic, interactive XR documentary
Developer(s):
[Shanit]
[Lavy]
[Fichman]
Entry No.: [02]
[SIGGRAPH 2021]
Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging
Entry No.: [12]
[SIGGRAPH 2021]
SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times
Developer(s):
[Purgal]
Entry No.: [20]
[SIGGRAPH 2021]
SecondSight: Demonstrating Cross-device AR Interaction
Developer(s):
[Reichherzer]
[Fraser]
[Billinghurst]
Entry No.: [06]
[SIGGRAPH 2021]
VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Developer(s):
[Nolan]
Entry No.: [17]
[SIGGRAPH 2021]
Connected Stories: Expanding the Star Wars Universe in VR
Developer(s):
[Bowie]
[Bolen]
[Huang]
Entry No.: [15]
[SIGGRAPH 2021]
Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging
Entry No.: [12]
[SIGGRAPH 2021]
HoloFight: An Augmented Reality Fighting Game
Developer(s):
[Kohen]
[Elvezio]
[Feiner]
Entry No.: [19]
[SIGGRAPH 2021]
Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality
Developer(s):
[Lev]
[Shapira]
[Yacoby]
Entry No.: [03]
[SIGGRAPH 2021]
VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Developer(s):
[Nolan]
Entry No.: [17]
[SIGGRAPH 2021]
Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization
Developer(s):
[Paré]
[Windsor]
Entry No.: [01]
[SIGGRAPH 2021]
SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times
Developer(s):
[Purgal]
Entry No.: [20]
[SIGGRAPH 2021]
SecondSight: Demonstrating Cross-device AR Interaction
Developer(s):
[Reichherzer]
[Fraser]
[Billinghurst]
Entry No.: [06]
[SIGGRAPH 2021]
Once Upon a Sea: A poetic, interactive XR documentary
Developer(s):
[Shanit]
[Lavy]
[Fichman]
Entry No.: [02]
[SIGGRAPH 2021]
Garage: GPU Particle-based AR Content for Futuristic Experiences
Developer(s):
[Taniguchi]
Entry No.: [13]
[SIGGRAPH 2021]
Home Studio: DIY Interior Design in Mixed Reality
Developer(s):
[Vazquez]
[Tan]
[Sadalgi]
Entry No.: [08]
[SIGGRAPH 2021]
Sort By
Title
Coordinator
![Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Lev_Bystanding-The-Feingold-Syndrome-02-150x150.jpg)
Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality
Developer(s): [Lev] [Shapira] [Yacoby]
Entry No.: [03]
[SIGGRAPH 2021]
![Connected Stories: Expanding the Star Wars Universe in VR](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Connected Stories: Expanding the Star Wars Universe in VR
Developer(s): [Bowie] [Bolen] [Huang]
Entry No.: [15]
[SIGGRAPH 2021]
![COVID-19 — VR Strikes Back: Innovative Medical VR Training](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Zikas_Covid-19-VR-Strikes-Back-innovative-medical-VR-training-01-150x150.jpg)
COVID-19 — VR Strikes Back: Innovative Medical VR Training
Developer(s): [Zikas] [Kamarianakis] [Kartsonaki] [Lydatakis] [Kateros] [Kentros] [Geronikolakis] [Evangelou] [Apostolou] [Alejandro Catilo] [Papagiannakis]
Entry No.: [11]
[SIGGRAPH 2021]
![Garage: GPU Particle-based AR Content for Futuristic Experiences](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Taniguchi_Garage-GPU-particle-based-AR-content-for-futuristic-experiences-01-150x150.jpg)
Garage: GPU Particle-based AR Content for Futuristic Experiences
Developer(s): [Taniguchi]
Entry No.: [13]
[SIGGRAPH 2021]
![HoloFight: An Augmented Reality Fighting Game](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Kohen_HoloFight-An-Augmented-Reality-Fighting-Game-01-150x150.jpg)
HoloFight: An Augmented Reality Fighting Game
Developer(s): [Kohen] [Elvezio] [Feiner]
Entry No.: [19]
[SIGGRAPH 2021]
![Home Studio: DIY Interior Design in Mixed Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Vazquez_Home-Studio-DIY-Interior-Design-in-Mixed-Reality-05-150x150.jpg)
Home Studio: DIY Interior Design in Mixed Reality
Developer(s): [Vazquez] [Tan] [Sadalgi]
Entry No.: [08]
[SIGGRAPH 2021]
![Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Pare_Mementorium-Designing-for-playful-and-interactive-learning-about-gender-and-sexuality-based-marginalization-02-150x150.jpg)
Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization
Developer(s): [Paré] [Windsor]
Entry No.: [01]
[SIGGRAPH 2021]
![Once Upon a Sea: A poetic, interactive XR documentary](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Shanit_Once-Upon-a-Sea-01-150x150.jpg)
Once Upon a Sea: A poetic, interactive XR documentary
Developer(s): [Shanit] [Lavy] [Fichman]
Entry No.: [02]
[SIGGRAPH 2021]
![Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Freitas_Panjam-Reimagining-Music-Learning-to-Support-Healthy-Aging-and-Wellbeing-01-150x150.jpg)
Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging
Entry No.: [12]
[SIGGRAPH 2021]
![SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Purgal_Sculpture-Experience-01-150x150.jpg)
SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times
Developer(s): [Purgal]
Entry No.: [20]
[SIGGRAPH 2021]
![SecondSight: Demonstrating Cross-device AR Interaction](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Fraser_SecondSight-Demonstrating-Cross-Device-Augmented-Reality-01-150x150.jpg)
SecondSight: Demonstrating Cross-device AR Interaction
Developer(s): [Reichherzer] [Fraser] [Billinghurst]
Entry No.: [06]
[SIGGRAPH 2021]
![VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Nolan_VR-SuperGun-Interfacing-1980s-Arcade-Hardware-with-Online-Virtual-Reality-03-150x150.jpg)
VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Developer(s): [Nolan]
Entry No.: [17]
[SIGGRAPH 2021]
![Connected Stories: Expanding the Star Wars Universe in VR](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Connected Stories: Expanding the Star Wars Universe in VR
Developer(s): [Bowie] [Bolen] [Huang]
Entry No.: [15]
[SIGGRAPH 2021]
![Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Freitas_Panjam-Reimagining-Music-Learning-to-Support-Healthy-Aging-and-Wellbeing-01-150x150.jpg)
Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging
Entry No.: [12]
[SIGGRAPH 2021]
![HoloFight: An Augmented Reality Fighting Game](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Kohen_HoloFight-An-Augmented-Reality-Fighting-Game-01-150x150.jpg)
HoloFight: An Augmented Reality Fighting Game
Developer(s): [Kohen] [Elvezio] [Feiner]
Entry No.: [19]
[SIGGRAPH 2021]
![Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Lev_Bystanding-The-Feingold-Syndrome-02-150x150.jpg)
Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality
Developer(s): [Lev] [Shapira] [Yacoby]
Entry No.: [03]
[SIGGRAPH 2021]
![VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Nolan_VR-SuperGun-Interfacing-1980s-Arcade-Hardware-with-Online-Virtual-Reality-03-150x150.jpg)
VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Developer(s): [Nolan]
Entry No.: [17]
[SIGGRAPH 2021]
![Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Pare_Mementorium-Designing-for-playful-and-interactive-learning-about-gender-and-sexuality-based-marginalization-02-150x150.jpg)
Mementorium: Designing for Playful and Interactive Learning About Gender and Sexuality-based Marginalization
Developer(s): [Paré] [Windsor]
Entry No.: [01]
[SIGGRAPH 2021]
![SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Purgal_Sculpture-Experience-01-150x150.jpg)
SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times
Developer(s): [Purgal]
Entry No.: [20]
[SIGGRAPH 2021]
![SecondSight: Demonstrating Cross-device AR Interaction](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Fraser_SecondSight-Demonstrating-Cross-Device-Augmented-Reality-01-150x150.jpg)
SecondSight: Demonstrating Cross-device AR Interaction
Developer(s): [Reichherzer] [Fraser] [Billinghurst]
Entry No.: [06]
[SIGGRAPH 2021]
![Once Upon a Sea: A poetic, interactive XR documentary](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Shanit_Once-Upon-a-Sea-01-150x150.jpg)
Once Upon a Sea: A poetic, interactive XR documentary
Developer(s): [Shanit] [Lavy] [Fichman]
Entry No.: [02]
[SIGGRAPH 2021]
![Garage: GPU Particle-based AR Content for Futuristic Experiences](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Taniguchi_Garage-GPU-particle-based-AR-content-for-futuristic-experiences-01-150x150.jpg)
Garage: GPU Particle-based AR Content for Futuristic Experiences
Developer(s): [Taniguchi]
Entry No.: [13]
[SIGGRAPH 2021]
![Home Studio: DIY Interior Design in Mixed Reality](https://history.siggraph.org/wp-content/uploads/2024/04/2021-Immersive-Pavilion_Vazquez_Home-Studio-DIY-Interior-Design-in-Mixed-Reality-05-150x150.jpg)
Home Studio: DIY Interior Design in Mixed Reality
Developer(s): [Vazquez] [Tan] [Sadalgi]
Entry No.: [08]
[SIGGRAPH 2021]