Sebastien Lagarde – ACM SIGGRAPH HISTORY ARCHIVES

Sebastien Lagarde


About Sebastien Lagarde

Affiliations
Electronic Arts (EA)
Bio

SIGGRAPH 2014

Sebastien Lagarde is a graduate software engineer who has worked in the game industry since 2003 as an engine programmer with expertise in rendering. He has worked on many consoles and many different titles, from small casual games to AAA games, such as Remember Me. He also developed the kernel of the Trioviz SDK, a stereoscopic system used in many AAA games (Batman: Arkham City and Arkham Asylum, Assassin’s Creed II, Gears of War 3, etc.). Sebastien has worked for Neko Entertainment, Darkworks, Trioviz and Dontnod. He is now working at EA, within the Frostbite team.  


Conference Contributions

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