Michal Drobot
About Michal Drobot
Affiliations
- Ubisoft Entertainment
- Infinity Ward, Inc.
- Activision Publishing
Location
- Poland, Poland
Bio
SIGGRAPH 2025
Michal Drobot, a Technical Fellow at Activision, serves as the Franchise Rendering Director for the Call of Duty series. Over the past decade, Michal has driven rendering architecture for seven Call of Duty titles, collaborating with Activision studios to bring their creative visions to life. Previously, he contributed to the design and optimization of the 3D renderer for Far Cry 4 at Ubisoft Montreal. Prior to that, he worked at Guerrilla Games, where he designed and optimized the rendering pipeline for the PlayStation 4 launch title Killzone: Shadow Fall. Michal specializes in rendering algorithms, rendering architectures, hardware optimization, and low-level performance enhancements.
Conference Contributions
Other Information
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