Michal Drobot – ACM SIGGRAPH HISTORY ARCHIVES

Michal Drobot


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About Michal Drobot

Affiliations

Ubisoft Entertainment
Infinity Ward, Inc.
Activision Publishing

Location

Poland, Poland

Bio

SIGGRAPH 2025

Michal Drobot, a Technical Fellow at Activision, serves as the Franchise Rendering Director for the Call of Duty series. Over the past decade, Michal has driven rendering architecture for seven Call of Duty titles, collaborating with Activision studios to bring their creative visions to life. Previously, he contributed to the design and optimization of the 3D renderer for Far Cry 4 at Ubisoft Montreal. Prior to that, he worked at Guerrilla Games, where he designed and optimized the rendering pipeline for the PlayStation 4 launch title Killzone: Shadow Fall. Michal specializes in rendering algorithms, rendering architectures, hardware optimization, and low-level performance enhancements.


Conference Contributions

Learning

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