Kazunori Miyata
Most Recent Affiliation(s):
- JAIST, Center for Knowledge Science
Other Affiliation(s):
- Tokyo Institute of Polytechnics, Department of Media Art
Experience(s):
Learning Presentation(s):
![AniFaceDrawing: Anime Portrait Exploration During Your Sketching](https://history.siggraph.org/wp-content/uploads/2024/02/2023-Tech-Papers-Huang_AniFaceDrawing-Anime-Portrait-Exploration-during-Your-Sketching-150x150.jpg)
Type: [Technical Papers]
AniFaceDrawing: Anime Portrait Exploration During Your Sketching Presenter(s): [Huang] [Xie] [Fukusato] [Miyata]
[SIGGRAPH 2023]
![Precomputed Panel Solver for Aerodynamics Simulation](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Xie_Precomputed-Panel-Solver-for-Aerodynamics-Simulation-150x150.jpg)
Type: [Technical Papers]
Precomputed Panel Solver for Aerodynamics Simulation Presenter(s): [Xie] [Igarashi] [Miyata]
[SIGGRAPH 2018]
![Practical 3D decoration on flat media with anisotropic reflection](https://history.siggraph.org/wp-content/uploads/2024/03/2010-Poster-0074-Kimura_Practical-3D-Decoration-on-Flat-Media-with-Anisotropic-Reflection-02-150x150.jpg)
Type: [Posters]
Practical 3D decoration on flat media with anisotropic reflection Presenter(s): [Kimura] [Kawai] [Miyata]
Entry No.: [73]
[SIGGRAPH 2010]
![Baked crepe texture generation](https://history.siggraph.org/wp-content/uploads/2024/01/2007-Poster-Sakurai_Baked-Crepe-Texture-Generation-01-150x150.jpg)
Type: [Posters]
Baked crepe texture generation Presenter(s): [Sakurai] [Shirai] [Goslin] [Miyata]
[SIGGRAPH 2007]
![Leather texture generation considering sulci flow](https://history.siggraph.org/wp-content/uploads/2024/01/2007-Poster-Sakurai_Leather-Texture-Generation-Sulci-Flow-03-150x150.jpg)
Type: [Posters]
Leather texture generation considering sulci flow Presenter(s): [Sakurai] [Miyata] [Kawai] [Matsufuji]
[SIGGRAPH 2007]
![Leather texture generation](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Poster-0175-Miyata_Leather-Texture-Generation-03-150x150.jpg)
Type: [Posters]
Leather texture generation Presenter(s): [Miyata] [Sakaguchi] [Imao] [Hatada] [Fujita] [Suzaki]
[SIGGRAPH 2006]
![Development of robotic TV game player using haptic interface and GPU image recognition](https://history.siggraph.org/wp-content/uploads/2024/04/2005-Poster-124-Shirai_Development-of-robotic-TV-game-player-using-haptic-interface-and-GPU-image-recognition-01-150x150.jpg)
Type: [Posters]
Development of robotic TV game player using haptic interface and GPU image recognition Presenter(s): [Shirai] [Takahashi] [Miyata] [Satoh] [Richir]
[SIGGRAPH 2005]
![Algorithmic Painter: a NPR method to generate various styles of painting](https://history.siggraph.org/wp-content/uploads/2023/01/2004-Poster-023-Kasao_Algorithmic-Painter-a-NPR-method-to-generate-various-styles-of-painting-01-150x150.jpg)
Type: [Posters]
Algorithmic Painter: a NPR method to generate various styles of painting Presenter(s): [Kasao] [Miyata]
Entry No.: [023]
[SIGGRAPH 2004]
![Organic Textures with Controlled Anisotropy and Directionality](https://history.siggraph.org/wp-content/uploads/2024/07/2001-Talks-Miyata_Organic-Textures-with-Controlled-Anisotropy-and-Directionality-150x150.jpg)
Type: [Talks (Sketches)]
Organic Textures with Controlled Anisotropy and Directionality Presenter(s): [Miyata] [Itoh] [Shimada]
[SIGGRAPH 2001]
![A Method Of Generating Pavement Textures Using The Square Packing Technique](https://history.siggraph.org/wp-content/uploads/2024/07/2000-Talks-Miyata_A-Method-Of-Generating-Pavement-Textures-Using-The-Square-Packing-Technique-150x150.jpg)
Type: [Talks (Sketches)]
A Method Of Generating Pavement Textures Using The Square Packing Technique Presenter(s): [Miyata] [Itoh] [Shimada]
[SIGGRAPH 2000]
![A method of generating stone wall patterns](https://history.siggraph.org/wp-content/uploads/2023/06/1990-Technical-Papers-Miyata_A-Method-of-Generating-Stone-Wall-Patterns-150x150.jpg)
Type: [Technical Papers]
A method of generating stone wall patterns Presenter(s): [Miyata]
[SIGGRAPH 1990]
Role(s):
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