Page 56 – ACM SIGGRAPH HISTORY ARCHIVES
2011 Talks: Johnson_Gaussian Quadrature for Photon Beams in Tangled

“Gaussian quadrature for photon beams in Tangled” by Johnson, Lacewell, Selle and Jarosz

2011 Talks: Lait_Correcting Low Frequency Impulses in Distributed Simulations

“Correcting low frequency impulses in distributed simulations” by Lait

2011 Talks: Allard_Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation

“Implicit FEM and fluid coupling on GPU for interactive multiphysics simulation” by Allard, Courtecuisse and Faure

2011 SIGGRAPH Image Not Available

“Capturing Thin Features in Smoke Simulations” by Allen, Falt, Marshall and Wrenninge

2011 Talks: Museth_DB+Grid: A Novel Dynamic Blocked Grid For Sparse High-Resolution Volumes and Level Sets

“DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets” by Museth

2011 Talks: Giordana_High quality previewing of shading and lighting for Killzone3

“High quality previewing of shading and lighting for Killzone3” by Giordana

2011 Talks: Vale_Practical occlusion culling in KILLZONE 3

“Practical occlusion culling in KILLZONE 3: Will Vale – second intention limited – contract R&D for Guerrilla BV” by Valient

2011 Talks: Routledge_Increasing Scene Complexity - Distributed Vectorized View Culling

“Increasing scene complexity: distributed vectorized view culling” by Routledge

2011 Talks: Silvennoinen_Occlusion Culling in Alan Wake

“Occlusion culling in Alan Wake” by Silvennoinen, Soininen, Mäki and Tervo

2011 SIGGRAPH Image Not Available

“Who Do You Think You Really Are?” by Barry and Jacobs

2011 Talks: Tomizawa_Device-Independent Imaging System for High-Fidelity Colors

“Device-independent imaging system for high-fidelity colors” by Tomizawa, Yoshida, Hasegawa, Yoshida, Katoh, et al. …

2011 Talks: Birklbauer_Display Pixel Caching

“Display pixel caching” by Birklbauer, Liu, Bimber, Grosse and Grundhöfer

2011 Talks: Velten_Slow Art with a Trillion Frames Per Second Camera

“Slow art with a trillion frames per second camera” by Velten, Lawson, Bardagjy, Bawendi and Raskar

2011 Talks: Ayala_Staging Carnival: Ray Tracing Crowds in Rio

“Staging Carnival: Ray Tracing Crowds in Rio” by Ayala, Simmons and Moore

2011 SIGGRAPH Image Not Available

“Synthesizing Complexity for Characters and Landscapes in Rio” by Palmer and Maurer

2011 Talks: Crow_Crowds on Cars 2

“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. …

2011 SIGGRAPH Image Not Available

“Choreographing Destruction: Art Directing a Dam Break in Tangled” by Kaschalk, Boggs, Selle and Chai

2011 Talks: Simmons_Directing Hair Motion on Tangled

“Directing hair motion on Tangled” by Simmons, Ward, Yosumi, Leo and Zhao

2011 Talks: Cole_Kali: High Quality FEM Destruction in Zack Snyder’s Sucker Punch

“Kali: high quality FEM destruction in Zack Snyder’s Sucker Punch” by Cole

2011 SIGGRAPH Image Not Available

“End of Line: Character Destruction in Tron: Legacy” by Ikarashi, Smith, Sakaguchi, Gazdik and Zafar

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