Page 57 – ACM SIGGRAPH HISTORY ARCHIVES
2011 Talks: Schneider_Clouds in the skies of Rio

“Clouds in the Skies of Rio” by Schneider, Thomson and Wilson

2011 SIGGRAPH Image Not Available

“The Visual Style of Legend of the Guardians: The Owls of Ga’Hoole” by Freckelton, Welsh and Gunsberger

2011 SIGGRAPH Image Not Available

“We Built This City: Big City Design and Implementation in Kung Fu Panda 2” by Burian

2011 Talks: Melendez_High-Resolution Relightable Buildings from Photographs

“High-resolution relightable buildings from photographs” by Melendez, Glencross, Ward and Hubbold

2011 Talks: Neulander_Adaptive Importance Sampling for Multi-Ray Gathering

“Adaptive importance sampling for multi-ray gathering” by Neulander

2011 Talks: Arghinenti_Animation Workflow in KILLZONE3TM: A fast facial retargeting system for game characters

“Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters” by Arghinenti

2011 SIGGRAPH Image Not Available

“The Power of Atomic Assets: An Automated Approach to Pipeline on Legend of the Guardians: The Owls of Ga’Hoole” by Sarsfield and Murphy

2011 Talks: Goldenthal_Accurate Contact Resolution for Interpolated Hairs

“Accurate contact resolution for interpolated hairs” by Goldenthal

2011 Talks: Bowline_Dynamic, Penetration-Free Feathers in Rango

“Dynamic, penetration-free feathers in Rango” by Bowline and Kačić-Alesić

2011 Talks: Heckenberg_Quill: Birds of a Feather Tool

“Quill: birds of a feather tool” by Heckenberg, Gray, Smith, Wills and Bone

2011 Talks: Ferrier_Deferred Shading Techniques using Frostbite in ”Battlefield 3” and "Need for Speed The Run”

“Deferred shading techniques using frostbite in Battlefield 3 and Need for Speed the Run” by Ferrier and Coffin

2011 Talks: Maidens_MEGAMIND – Lighting Metro City at Night

“Megamind: lighting metro city at night” by Maidens, Denis and Aliotti

2011 SIGGRAPH Image Not Available

“Lighting Tokyo for Pixar’s Cars 2” by Kopelman

2011 Talks: Eitz_Learning to classify human object sketches

“Learning to classify human object sketches” by Eitz and Hays

2011 Talks: Utsugi_Multiperspective Rendering for Anime-like Exaggeration of Joint Models

“Multiperspective rendering for anime-like exaggeration of joint models” by Utsugi, Naemura, Koike and Oikawa

2011 Talks: Buchholz_Parameterizing Animated Lines for Stylized Rendering

“Parameterizing animated lines for stylized rendering” by Buchholz, Boubekeur, Faraj, Eisemann and Paris

2011 Talks: Choi_Motion Comics: Visualization, Browsing and Searching of Human Motion Data

“Motion comics: visualization, browsing and searching of human motion data” by Choi, Yang, Lee, Mitani and Igarashi

2011 Talks: Yu_Pattern Mapping with Quad-Pattern-Coverable Quad-Meshes

“Pattern mapping with quad-pattern-coverable quad-meshes” by Yu, Xing, Akleman, Chen and Gross

2011 Talks: Xing_Band Decomposition of 2-Manifold Meshes For Physical Construction of Large Structures

“Band decomposition of 2-manifold meshes for physical construction of large structures” by Xing, Esquivel, Akleman, Chen and Gross

2011 Talks: Vialaneix_SBL Mesh Filter: Fast Separable Approximation of Bilateral Mesh Filtering

“SBL mesh filter: fast separable approximation of bilateral mesh filtering” by Vialaneix and Boubekeur

1 55 56 57 58 59 774