Page 59 – ACM SIGGRAPH HISTORY ARCHIVES
2011 Talks: Wilson_Facial Cartography: Interactive High-Resolution Scan Correspondence

“Facial cartography: interactive high-resolution scan correspondence” by Wilson, Alexander, Tunwattanapong, Peers, Ghosh, et al. …

2011 Talks: Bailey_Impact of Subtle Gaze Direction on Short-Term Spatial Information Recall

“Impact of subtle gaze direction on short-term spatial information recall” by Bailey, McNamara, Grimm and Costello

2011 Talks: Sewall_Interactive Hybrid Simulation of Large-Scale Traffic

“Interactive hybrid simulation of large-scale traffic” by Sewall, Wilkie, Li and Dubey

2011 Talks: Perkins_MotorStorm Apocalypse Creating Explosive and Dynamic Urban Off Road Racing

“MotorStorm apocalypse: creating explosive and dynamic urban off road racing” by Perkins and Hawson

2011 Talks: Frey_Spherical Skinning with Dual Quaternions and QTangents

“Spherical skinning with dual quaternions and QTangents” by Frey and Herzeg

2011 Talks: McDonald_Per-Face Texture Mapping for Real-time Rendering

“Per-face texture mapping for real-time rendering” by McDonald Jr. and Burley

2011 Talks: Dmitriev_Generating Displacement from Normal Map for use in 3D Games

“Generating displacement from normal map for use in 3D games” by Dmitriev and Makarov

2011 SIGGRAPH Image Not Available

“Procedural Mosaic Arrangement In Rio” by Collier and Smeltzer

2007 Talks: Sakaguchi_End of the World Waterfall Setup for ”Pirates of the Caribbean 3”

“End of the World Waterfall Setup for “Pirates of the Caribbean 3”” by Sakaguchi, Dufor, Zalzala, Lambert and Kapler

“CrackTastic: fast 3D fragmentation in “The Mummy: Tomb of the Dragon Emperor”” by Museth and Clive

“CrackTastic: fast 3D fragmentation in “The Mummy: Tomb of the Dragon Emperor”” by Museth and Clive

2011 Poster Imamura HAPMAP Haptic Walking Navigation System with Support by the Sense of Handrail 01

“HAPMAP: haptic walking navigation system with support by the sense of handrail” by Imamura, Arakawa, Kamuro, Minamizawa and Tachi

2014 SIGGRAPH Image Not Available

“ACM Symposium on Applied Perception”

2025 Production Sessions_James_Through the Storm_The VFX of The Last of Us

“Through the Storm: The VFX of ‘The Last of Us’ from Season One to Season Two” by James, Mace and Rodricks

2025 Production Sessions_South of Midnight_Crafting a Stop Motion Southern Gothic Game

“‘South of Midnight’: Crafting a Stop Motion Southern Gothic Game” by Schneider

2025 Production Sessions_Williams_Superman_Harnessing Numeric Power for Cinematic Magic

“Superman: Harnessing Numeric Power for Cinematic Magic” by Williams, Davison and Gonzales

2025 Production Sessions_Perry_Exploring the Novel Real-Time Pipeline of Nickelodeons Max and the Midknights

“Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights” by Perry, Medicus, Kumar and Pandya

2025 Production Sessions_Baillie_Time-Traveling VFX_AI-Driven De-Aging in Here

“Time-Traveling VFX: AI-Driven De-Aging in Here” by Baillie and Plaete

2025 Production Sessions_Epstein_Weta FX Presents_The Last Of Us Season 2_The Horde

“Wētā FX Presents: The Last Of Us Season 2: The Horde” by Epstein and Yoo

2025 Production Sessions_Culpitt_Sand Light and Holograms_Image Engines VFX in Dune_Prophecy

“Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy” by Culpitt, Rucker, Vallecilla, Kennedy and Bigaj

2025 Production Sessions_Budsberg_Developing the Stylized World of The Wild Robot

“Developing the Stylized World of The Wild Robot” by Budsberg, Van Opstal, Connors, Necci and Jackson

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