Page 58 – ACM SIGGRAPH HISTORY ARCHIVES
2011 Talks: Izadi_KinectFusion: Real-Time Dynamic 3D Surface Reconstruction and Interaction

“KinectFusion: real-time dynamic 3D surface reconstruction and interaction” by Izadi, Newcombe, Kim, Hilliges, Molyneaux, et al. …

“Rendering the Interactive Dynamic Natural World of the Game: From Dust” moderated by Strauss

“Rendering the Interactive Dynamic Natural World of the Game: From Dust” moderated by Strauss

2011 Talks: Garanzha_Out-of-core GPU Ray Tracing of Complex Scenes

“Out-of-core GPU ray tracing of complex scenes” by Garanzha, Bely, Premoze and Galaktionov

2011 Talks: Crassin_Interactive Indirect Illumination Using Voxel-Based Cone Tracing : An Insight

“Interactive indirect illumination using voxel-based cone tracing: an insight” by Crassin, Neyret, Sainz, Green and Eisemann

2011 Talks: Blume_Google Body: 3D Human Anatomy in the Browser

“Google Body: 3D human anatomy in the browser” by Blume, Chun, Kogan, Kokkevis, Weber, et al. …

2011 Talks: Siegel_Untangling Hair Rendering at Disney

“Untangling hair rendering at Disney” by Siegel, Duncan, Springfield, Snary, Robinson, et al. …

2011 Talks: Angelidis_Ocean Mission on Cars 2

“Ocean mission on Cars 2” by Angelidis, Anon, Bruins, Reisch and Varagnolo

2011 Talks: Estebecorena_Rango: A case of Lighting and Compositing a CG animated feature in an FX-oriented facility

“Rango: a case of lighting and compositing a CG animated feature in an FX-oriented facility” by Estebecorena, Sepulveda and Sprout

2011 SIGGRAPH Image Not Available

“Processing.js: sketching with” by Salga, Hodgin, Sobiepanek, Downe, Medel, et al. …

2011 Talks: Salvati_Developing Tools for 2D/3D Conversion of Japanese Animations

“Developing tools for 2D/3D conversion of Japanese animations” by Salvati, Kinoshita, Katsura, Anjyo, Yotsukura, et al. …

2011 Talks: Fagnou_StereoFX: survey of the main stereo film-making techniques

“StereoFX: survey of the main stereo film-making techniques” by Fagnou

2011 Talks: Tucker-Fico_Design and Realization of Stereoscopic 3D for Disney Classics

“Design and realization of stereoscopic 3D for Disney classics” by Tucker-Fico, Goldberg, Koneval, Mayeda, Neuman, et al. …

2011 Talks: Bailey_GPU Fluids in Production: A Compiler Approach to Parallelism

“GPU fluids in production: a compiler approach to parallelism” by Bailey, Masters and Warner

2011 Talks: Hedberg_SpeedFur - A GPU based procedural hair & fur modeling system

“SpeedFur: a GPU based procedural Hair & Fur modeling system” by Hedberg, Lagergren and Limsäter

2011 Talks: Peers_Making Faces – Eve Online’s New Portrait Rendering

“Making faces: Eve Online’s new portrait rendering” by Peers

2011 SIGGRAPH Image Not Available

“Kami Geometry Instancer: Putting the ‘Smurfy’ in Smurf Village” by Chardavoine and Bruderlin

2011 Talks: Xie_Artistic Rendering of Feathers for Animated Films

“Artistic Rendering of Feathers for Animated Films” by Burian, Harbeck, Kwa and Xie

2011 Talks: Bhat_PhotoSpace: A Vision Based Approach for Digitizing Props

“PhotoSpace: a vision based approach for digitizing props” by Bhat and Burke

2011 SIGGRAPH Image Not Available

“Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for Megamind” by Lipton, Bocek-Rivele, Gladstone, Lee and Carlson

2011 Talks: Kontkanen_Coherent Out-of-Core Point-Based Global Illumination

“Coherent Out-of-Core Point-Based Global Illumination” by Kontkanen, Tabellion and Overbeck

1 56 57 58 59 60 774