Page 55 – ACM SIGGRAPH HISTORY ARCHIVES
2012 Talks: Persson_Creating vast game worlds - Experiences from Avalanche Studios

“Creating Vast Game Worlds – Experiences From Avalanche Studios” by Persson

2011 SIGGRAPH Image Not Available

“Fluid dynamics and lighting implementation in PixelJunk Shooter 2” by Kessler, Carabaich and Kinoshita

2011 Talks: Hegarty_Volumetric Effects in a Snap

“Volumetric effects in a Snap” by Hegarty, Teplyashin, Georges and Heckenberg

2011 Talks: Rost_“MEGAMIND” : FIRE, SMOKE AND DATA

“MegaMind: fire, smoke and data” by Rost, Hart and Peterson

2011 Talks: Vroeijenstijn_Simulating Massive Dust in Megamind

“Simulating massive dust in Megamind” by Vroeijenstijn and Henderson

2011 Talks: Lee_Building and Animating Cobwebs for Antique Sets

“Building and animating cobwebs for antique sets” by Lee, Ongaro, Lee and Meredith

2011 Talks: Zarzycki_Form-making with special effect tools

“Form-making with special effect tools” by Zarzycki

2011 Talks: Zarzycki_Designing with constraints: parametric BIM

“Designing with constraints parametric BIM” by Zarzycki

2011 Talks: Ju_Data-driven Bird Simulation

“Data-driven bird simulation” by Ju, Choi, Noh and Lee

2011 Talks: Cho_Non-uniform Motion Deblurring for Camera Shakes using Image Registration

“Non-uniform motion deblurring for camera shakes using image registration” by Cho, Cho, Lee and Tai

2011 Talks: Marvie_Triple Depth Culling

“Triple depth culling” by Marvie, Gautron and Sourimant

2011 Talks: Unger_Next Generation Image Based Lighting using HDR Video

“Next generation image based lighting using HDR video” by Unger, Gustavson, Larsson, Bonnet, Kaiser, et al. …

2011 Talks: Loos_Runtime Implementation of Modular Radiance Transfer

“Runtime implementation of modular radiance transfer” by Antani, Mitchell, Nowrouzezahrai, Jarosz, Sloan, et al. …

2011 Talks: Ma_Optimized Local Blendshape Mapping for Facial Motion Retargeting

“Optimized local blendshape mapping for facial motion retargeting” by Fyffe, Debevec and Ma

2011 Talks: Vogt_Kung Fu Panda2: Rigging a Peacock Tail

“Kung Fu Panda 2: Rigging a Peacock Tail” by Vogt

2011 Talks: Walsman_Building the Birds of RIO

“Building the Birds of RIO” by Walsman and Hill

2011 SIGGRAPH Image Not Available

“Modular Rigging in Battlefield 3” by Ramström

2011 Talks: Beyer_Demand-Driven Volume Rendering of Terascale EM Data

“Demand-driven volume rendering of terascale EM data” by Jeong, Pfister, Lichtman, Beyer and Hadwiger

2011 Talks: Kulla_Decoupled Ray-marching of Heterogeneous Participating Media

“Decoupled ray-marching of heterogeneous participating media” by Kulla

2011 Talks: Kulla_Importance Sampling of Area Lights in Participating Media

“Importance sampling of area lights in participating media” by Kulla and Fajardo

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