Page 14 – ACM SIGGRAPH HISTORY ARCHIVES
2022 Talks: Burley_Fracture-aware Tessellation of Subdivision Surfaces

“Fracture-aware Tessellation of Subdivision Surfaces” by Burley and Rodriguez

2022 Talks: Patanjali_The New York Times: Spatial Storytelling and Scientific Data Visualization

“The New York Times: Spatial Storytelling and Scientific Data Visualization” by Patanjali, Parshina-Kottas, Pisner and Bartzokas

2022 Talks: Butler_Encanto’ — Let’s Talk About Bruno’s Visions

“Encanto’ — Let’s Talk About Bruno’s Visions” by Butler, Burley, Huang, Li and Huang

2022 Talks: Zeltner_Practical Multiple-scattering Sheen Using Linearly Transformed Cosines

“Practical Multiple-scattering Sheen Using Linearly Transformed Cosines” by Zeltner, Burley and Chiang

2022 Talks: Gautron_Advances in Spatial Hashing: A Pragmatic Approach towards Robust Real-time Light Transport Simulation

“Advances in Spatial Hashing: A Pragmatic Approach towards Robust Real-time Light Transport Simulation” by Gautron

2022 Talks: Kim_Countering Racial Bias in Computer Graphics Research

“Countering Racial Bias in Computer Graphics Research” by Kim, Rushmeier, Dorsey, Nowrouzezahrai, Syed, et al. …

2022 Talks: Feng_On Fairness in Face Albedo Estimation

“On Fairness in Face Albedo Estimation” by Feng, Bolkart, Tesch, Black and Abrevaya

2022 Talks: Ring_Comandante’: Braving the Waves With Near Real-time Virtual Production Workflows

“Comandante’: Braving the Waves With Near Real-time Virtual Production Workflows” by Ring, Haug, Verga, Stump, Redmond, et al. …

““OpenVPCal”: An Open Source In-Camera Visual Effects Calibration Framework” chaired by Payne and Giardiello

““OpenVPCal”: An Open Source In-Camera Visual Effects Calibration Framework” chaired by Payne and Giardiello

2022 Talks: Helzle_Green Screens, Green Pixels, and Green Shooting

“Green Screens, Green Pixels, and Green Shooting” by Helzle, Spielmann and Trottnow

2021 Talks: Kaur_Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon

“Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon” by Kaur, Eulen and Coetzee

2021 Talks: Chang_Imagining the Great Before

“Imagining the Great Before” by Chang, Roe, Tai, Torre, Munier, et al. …

2021 Talks: Woo_Trolls World Tour: Desert Bling

“Trolls World Tour: Desert Bling” by Woo and Rizeakos

2021 Talks: Fecho_Underwater Procedural

“Underwater Procedural Vegetation on Pixar’s Luca” by Fecho, Mitchell and Williams

2021 Talks: Navarro_Stylizing Volumes with Neural Networks

“Stylizing Volumes with Neural Networks” by Navarro and Rice

2021 Talks: Melapudi_Time and Memory Efficient Displacement Map Extraction

“Time and Memory Efficient Displacement Map Extraction” by Melapudi and Havaldar

2021 Talks: Offertaler_Stylizing Metals and More with the Glint Filter

“Stylizing Metals and More with the Glint Filter” by Offertaler, Camacho-Torres and Zeichner

2021 Talks: Bryant_The Atmosphere of Raya and the Last Dragon

“The Atmosphere of Raya and the Last Dragon” by Bryant, DeYoung, Huang, Longson and Villegas

2021 Talks: Sikachev_Area Light Sources in Cyberpunk 2077

“Area Light Sources in Cyberpunk 2077” by Sikachev, Francesco, Nowakowski and Kowalczyk

SIGGRAPH 2021 Image Not Available

“Shadows Optimizations in Cyberpunk 2077” by Dybisz and Witanowski

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