Page 12 – ACM SIGGRAPH HISTORY ARCHIVES
2022 Talks: Rodriguez_The Art of Cloth Simulation on ‘The Boss Baby: Family Business'

“The Art of Cloth Simulation on ‘The Boss Baby: Family Business'” by Rodriguez and Sengupta

2022 Talks: Ogunseitan_Space Rangers With Cornrows

“Space Rangers With Cornrows” by Ogunseitan

2022 Talks: Dodik_Sex and Gender in the Computer Graphics Research Literature

“Sex and Gender in the Computer Graphics Research Literature” by Dodik, Sellán, Kim and Phillips

2022 Talks: Maejima_Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes

“Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes” by Maejima, Ozawa, Anjyo, Yotsukura and Tagawa

2022 Talks: Waggoner_Revamping the Cloth Tailoring Pipeline at Pixar

“Revamping the Cloth Tailoring Pipeline at Pixar” by Waggoner and Goes

2022 Talks: Bernard_Powering Up Rig Deformation: Shot Sculpting on ‘DC League of Super-Pets'

“Powering Up Rig Deformation: Shot Sculpting on ‘DC League of Super-Pets'” by Bernard, Daniel, Gao and Ward

2022 Talks: Cauchois_Modular Scene Filtering via the Pixar Hydra 2.0 Architecture

“Modular Scene Filtering via the Pixar Hydra 2.0 Architecture” by Cauchois and Lavietes

2022 Talks: Finley_Modeling Animated Jumbo Floral Display on Disney’s “Encanto”

“Modeling Animated Jumbo Floral Display on Disney’s “Encanto”” by Finley, Erickson, Mund and Liu

2022 Talks: Avoujageli_Making a Guinea Pig Monster in ‘The Bad Guys'

“Making a Guinea Pig Monster in ‘The Bad Guys'” by Avoujageli, Kosnik, Hooper, Wood, Bruce, et al. …

2022 Talks: Parshina-Kottas_How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre

“How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre” by Parshina-Kottas and Singhvi

2022 Talks: Liu_Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function

“Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function” by Liu

2022 Talks: Budsberg_Graphic 2D-inspired Characters in ‘The Bad Guys'

“Graphic 2D-inspired Characters in ‘The Bad Guys'” by Budsberg, Valle, Sans, Costello, Augello, et al. …

2022 Talks: Kanyuk_From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives

“From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives” by Kanyuk, Lo, Krishna, Northrup, Hessler, et al. …

2022 Talks: Boudaoud_FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming

“FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming” by Boudaoud, Spjut and Kim

2022 Talks: Bunn_Demystifying the Python-processing Landscape: An Overview of Tools Combining Python and Processing

“Demystifying the Python-processing Landscape: An Overview of Tools Combining Python and Processing” by Bunn and Carrasco

2022 Talks: Swartz_Deep Learned Face Swapping in Feature Film Production

“Deep Learned Face Swapping in Feature Film Production” by Swartz and Walker

2022 Talks: Murphy_Creating a Planet and Clouds Lightyears Away

“Creating a Planet and Clouds Lightyears Away” by Murphy, Jenny, O’Brien and Thompson

2022 Talks: Inagaki_Cracking the Snake Code on ‘The Bad Guys'

“Cracking the Snake Code on ‘The Bad Guys'” by Inagaki, Boucher, Hong, Bouancheau and Nilsson

2022 Talks: Walker_Clothing Suite: Interactively Design Complex Garments

“Clothing Suite: Interactively Design Complex Garments” by Walker, Bellini, Sivek and Huang

2022 Talks: Budsberg_Building an Illustrated World in ‘The Bad Guys'

“Building an Illustrated World in ‘The Bad Guys'” by Budsberg, Valle and deGuzman

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