Page 10 – ACM SIGGRAPH HISTORY ARCHIVES
2023 Talks: Wang_Metempsychosis in Media, Performance and Sleep Choreography

“Metempsychosis in Media, Performance and Sleep Choreography” by Wang

2023 Image Not Available

“Creating a Large-Scale Monster with Style” by Allen, Jones, Bamboo Wang, Tarascio and Materossi

2023 Talks: Devlin_Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s “Strange World"

“Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s “Strange World”” by Devlin, Hamed, Luceño Ros, Sullivan and Wong

2023 Image Not Available

“Everybody’s an Effect: Scalable Volumetric Crowds on Pixar’s Elemental” by Kanyuk, Ouellet, Taylan, Moon and Reeves

2023 Talks: Macmillan_I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video

“I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video” by Macmillan, Drewes, Libby and Robertson

2023 Talks: Lykkegaard_Eyes Without a Face

“Eyes Without a Face” by Lykkegaard, Lacaze and Page

2023 Talks: Nguyen_Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental

“Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental” by Quang Nguyen, Talbot, Sheffler, Hessler, Fleischer, et al. …

2023 Talks: Black_The Versatile Rigging of Splat in “Strange World”

“The Versatile Rigging of Splat in “Strange World”” by Black and Pedersen

2023 Talks: Litaker_Splat: Developing a “Strange” Shader

“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo

2023 Talks: Weitzman_Real-Time Ray Tracing Comes to Mobile AR

“Real-Time Ray Tracing Comes to Mobile AR” by Weitzman, Mizrahi, Perlman, Haviv, Pyshchenko, et al. …

2023 Talks: Sin_An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment

“An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment” by Sin, Melapudi and Havaldar

2023 Talks: Bannink_Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West

“Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”” by Bannink

2023 Talks: Wickert_Using Pre-visualization to bring HBO’s “The Last Of Us” To Life

“Using Pre-visualization to bring HBO’s “The Last Of Us” To Life” by Wickert, Malinics and Forde

2023 Talks: Jovet_Jigsaw: Graphical Representation for Big Data Management in Digital Film Production

“Jigsaw: Graphical Representation for Big Data Management in Digital Film Production” by Jovet and Melamed

2023 Talks: Chapman_Framestore Farsight – A scalable virtual production ecosystem for faster iteration

“Framestore Farsight – A scalable virtual production ecosystem for faster iteration” by Chapman

2023 Talks: Wu_LAIKA’s Next Generation Stage Planning System

“LAIKA’s Next Generation Stage Planning System” by Wu, Stringer and Aiello

2023 Talks: Murray_Color Management in Virtual Production

“Color Management in Virtual Production” by Murray and Simion

2023 Talks: Waine_xSTUDIO – An Open Source Playback and Review Application

“xSTUDIO – An Open Source Playback and Review Application” by Waine, Crate and Jarrett

2023 Talks: Lipson_Creating Curve-Based Garments with Custom Weave Patterns

“Creating Curve-Based Garments with Custom Weave Patterns” by Lipson and Velasquez

2023 Talks: Suessmuth_Generative AI for Concept Creation in Footwear Design

“Generative AI for Concept Creation in Footwear Design” by Suessmuth, Fick, van der Vossen, Aktas and Gesell

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