Page 8 – ACM SIGGRAPH HISTORY ARCHIVES
2024 Talks: Fiely_New Media for a New Generation of Deep Ocean Explorers—Real-time Underwater Modeling and Immersion.jpg

“New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion” by Fiely, Fahy, Krasnosky, Wagner, Fundis, et al. …

2024 Talks: Kim_The Life and Legacy of Bui Tuong Phong

“The Life and Legacy of Bui Tuong Phong” by Kim, Oh and Tran

2024 Talks: Jacobson_Gender Diversity of Graphics Conference Leadership

“Gender Diversity of Graphics Conference Leadership” by Jacobson

2024 Talks: Karanam_Creating the Wishes of Rosas

“Creating the Wishes of Rosas” by Karanam, Einhorn, Vo and Li

2024 Talks: Kaur_Character Stylization in Disney's Wish

“Character Stylization in Disney’s Wish” by Kaur and Stratton

2024 Talks: Kaur_Art-directing Asha's Braids in Disney's Wish

“Art-directing Asha’s Braids in Disney’s Wish” by Kaur, Stratton, Hutchins and Mull

2024 Talks: Klein_On Smoothly Varying Frame Timing in First-person Gaming

“On Smoothly Varying Frame Timing in First-person Gaming” by Klein, Spjut, Boudaoud and Kim

2024 Talks: Madhusudan_Studying Esports Competition Piloting Methodology for User Studies During Tournaments

“Studying Esports Competition: Piloting Methodology for User Studies During Tournaments” by Madhusudan, Spjut, Boudaoud, Kim and Watson

2024 Talks: Singh_EA SPORTS College Football is Huge Delivering a Triple-A Sports Game at Scale

“EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale” by Singh, Goodman and Burgess-Dawson

2023 Talks: Obretenov_Techniques for Generating Abstract Visual Animations with Cellular Automata

“Techniques for Generating Abstract Visual Animations with Cellular Automata” by Holm

2023 Talks: Ciao_Ciallo: The Next-Generation Vector Paint Program

“Ciallo: The Next-Generation Vector Paint Program” by Ciao and Wei

2023 Talks: Brummelman_Digital fabrication for stop motion puppets at LAIKA

“Digital fabrication for stop motion puppets at LAIKA” by Brummelman, Craney and Stringer

2023 Talks: Bryson_Premo: Powerful Character Rigging, Fast Animation

“Premo: Powerful Character Rigging, Fast Animation” by Bryson, Gong, O’Neill, Forgrave, Kwa, et al. …

2023 Talks: Ivanov_Simplifying Facial Animation using Deep Learning based Phoneme Recognition

“Simplifying Facial Animation using Deep Learning based Phoneme Recognition” by Ivanov and Havaldar

2023 Talks: Klár_Simulation-aided face strain extraction for ML animation systems

“Simulation-aided face strain extraction for ML animation systems” by Klár, Ward, Moffat, Sifakis and Museth

2023 Talks: Nowotny_Pandora in Motion: Plant Simulation in the Avatar Sequels

“Pandora in Motion: Plant Simulation in the Avatar Sequels” by Nowotny, Lesser, Dean, Schweickart, Schmidt, et al. …

2023 Talks: Zhai_Avatar: The Way of Cloth, Hair, and Coupled Simulation

“Avatar: The Way of Cloth, Hair, and Coupled Simulation” by Zhai, Schweickart, Ilinov, Wretborn, Stomakhin, et al. …

2023 Talks: Sprenger_Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water

“Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water” by Sprenger, Mack, Stomakhin and Fernandez

2023 Talks: Edholm_Fire and Explosions in Avatar: The Way of Water

“Fire and Explosions in Avatar: The Way of Water” by Edholm, Stomakhin, Deshprabhu, Cebrian, Hu, et al. …

2023 Talks: Patel_The Efficacy of Discrepancy in Computer Graphics

“The Efficacy of Discrepancy in Computer Graphics” by Patel

1 6 7 8 9 10 774