Page 6 – ACM SIGGRAPH HISTORY ARCHIVES
2024 Talks: Greenstein_Evolving a Testsuite for Shading and Rendering

“Evolving a Testsuite for Shading and Rendering” by Greenstein and Kerley

2024 Talks: Li_A Pipeline for Effective and Extensible Stylization

“A Pipeline for Effective and Extensible Stylization” by Li, McBride, Rodrig and Culp

2024 Talks: Burley_Dynamic Screen Space Textures for Coherent Stylization

“Dynamic Screen Space Textures for Coherent Stylization” by Burley, Green and Teece

2024 Talks: Domon_Real-time Refraction Shader for Animation

“Real-time Refraction Shader for Animation” by Domon, Sinha, Ye and Bernard

2024 Talks: Tollec_Making Magic With 3D Volume Style Transfer

“Making Magic With 3D Volume Style Transfer” by Tollec and Navarro

2024 Talks: Dias_Creating Infinite Characters From a Single Template How Automation May Give Super Powers to 3D Artists

“Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists” by Dias, Coelho, Figueiredo, Carvalho, Orvalho, et al. …

2024 Talks: Borgomano_Prompt to Anything Exploring Generative AI's Iterative Potential in Mapping Show Production

“Prompt to Anything?: Exploring Generative AI’s Iterative Potential in Mapping Show Production” by Borgomano

2024 Talks: Lin_A Diffusion-Based Texturing Pipeline for Production-Grade Assets

“A Diffusion-Based Texturing Pipeline for Production-Grade Assets” by Lin, Smirnov and Smith

2024 Talks: Leonhardt_A New Kingdom Wētā FX Returns to The Planet of The Apes

“A New Kingdom: Wētā FX Returns to The Planet of The Apes” by Leonhardt, Winquist, Story and Nowotny

2024 Talks: Glynn_The Making of Chameleon Transformation FX in Kung Fu Panda 4

“Making of Chameleon Transformation FX in KFP4” by Glynn, Huang, Gray, Shahsavari and Wang

2024 Talks: Sokoloski_A Modernization of the DreamWorks Feather System

“A Modernization of the DreamWorks Feather System” by Sokoloski, Sivek, Somasundaram, Udakandage, Phillips, et al. …

2024 Talks: Chang_Pixars Win-or-Lose — Stylized FX in an Animated Series

“Pixar’s Win or Lose — Stylized FX in an Animated Series” by Chang, Lacroix and Kutt

2024 Talks: Lin_Cinematography of Pixar's Win or Lose

“Cinematography of Pixar’s Win or Lose” by Lin and Boyd

2024 Talks: Lacaze_Familiar Feelings Emotion Look Development on Pixar's Inside Out 2

“Familiar Feelings: Emotion Look Development on Pixar’s Inside Out 2” by Lacaze, Porter, Kuenzel, Hu, Ellsworth, et al. …

2024 Talks: Speirs_Pixar's Inside Out 2 Character Rig Challenges and Techniques

“Pixar’s Inside Out 2: Character Rig Challenges and Techniques” by Speirs, Hoffman, Nieves and Zhang

2024 Talks: Botello_Practical Use of Machine Learning in Visual FX and Animation A Case Study From 'Superman and Louis' TV Series

“Practical Use of Machine Learning in Visual FX and Animation: A Case Study From ‘Superman and Louis’ TV Series” by Botello, Olmos, Galindo and Alves

2024 Talks: Arcelin_Audio2Rig Artist-oriented Deep Learning Tool for Facial and Lip Sync Animation

“Audio2Rig: Artist-oriented Deep Learning Tool for Facial and Lip Sync Animation” by Arcelin and Chaverou

2024 Talks: Nakada_Lip-Sync ML Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH

“Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH” by Nakada, Gil, Iwasawa and Hara

2024 Talks: Bryson_Premo Integrated Versioning

“Premo: Integrated Versioning” by Bryson, Gong and Kwa

2024 Talks: Somasundaram_ENVIZ DreamWorks GPU-accelerated Interactive Environment Deformation and Visualization Toolset

“ENVIZ: DreamWorks GPU-accelerated Interactive Environment Deformation and Visualization Toolset” by Somasundaram and Michael

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