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“The Gesture Lives On: A VR-Driven Puppet Performance in Immersive Space” by Lin, Yen and Hsu
“You Can Grow Here: A Therapeutic VR Journey for Anxiety Management” by Lee, Jo, Nakhammouane and Myat
“When Mud Toys Meet Digital M(B)uddies: How “Play With Earth” Bridges Traditional Craftsmanship and AI-Assisted Creation” by Guo and Meng
“Weight Illusion Induced by AR Visual Effects on the Arm” by Sato, Takeyama and Hashimoto
“Progressive parameterizations” by Liu, Ye, Ni and Fu
“Self Examination: Pixar’s Adventures in Stop Motion” by Fariss
“Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation” by Villemin, Capell, Gribovskiy, Jwo, Bako, et al. …
“A Procedural Production System for Autonomous Vehicle Simulation” by Serritella, Lundqvist, Webb, Shaw, Niu, et al. …
“Polymorph, A Minimal Input Procedural Modeling Tool for Rapid Prototyping of Stop Motion Puppets at LAIKA” by Fermelis and Gallagher
“Designing Mobile Rendering Engines With ‘Bindless’ Vulkan” by Kosarevsky and Medvedev
“A Position Based Material Point Method” by Lewin
“Look, Ma, No Matrices!” by De Keninck
“Seiler’s Interpolation for Evaluating Polynomial Curves” by Yuksel
“Neutral Tone Mapping for PBR Color Accuracy” by Lalish
“Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum” by Yamaguchi, Tsuchida, Matsumoto, Tokunaga and Mochiduki
“The Real-Time Frontier: Stylized Feature Quality Storytelling in Unreal Engine” by Alve and Carroll
“Elemental — Fireplace Flooding FX” by Baadkar
“Art Directable Underwater Explosion Simulation” by Flynn, Stomakhin, Wretborn and White
“Large Scale Sand Simulations on Under The Boardwalk” by Davies, Sharma and New
“Simulation and Representation of Topology-changing Rolling Waves for Massive Open Ocean Games” by Lopatin
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