Page 7 – ACM SIGGRAPH HISTORY ARCHIVES
2024 Talks: Conty_A Resampled Tree for Many Lights Rendering

“A Resampled Tree for Many Lights Rendering” by Estevez, Lecocq and Hellmuth

2024 Talks: Luhn_Development of Real-time QAQC Tools for AEC in Unity

“Development of Real-time QA/QC Tools for AEC in Unity” by Luhn, Liss and Willard

2024 Talks: Vuarnesson_Virtual Reality for Inward Contemplation

“Virtual Reality for Inward Contemplation” by Vuarnesson, Herbelin and Blanke

2024 Talks: Gomez_Measuring How Project Starline Improves Remote Communication With Behavioral Science

“Measuring How Project Starline Improves Remote Communication With Behavioral Science” by Gomez and Blascovich

2024 Talks: Wang_Co-Presence, Connection, and Co-Creation Building Real-time Cross-person Neurofeedback Interactions

“Co-Presence, Connection, and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions” by Wang and Feng

2024 Talks: Farrenstiener_Performance Driven Character Effects in 'The Garfield Movie'

“Performance Driven Character Effects in ‘The Garfield Movie'” by Farrensteiner, Chaleur, Kilshaw, Kathale, Galluzzi, et al. …

2024 Talks: Gossart_How to Control Mayhem The Painted Look of Hair on TMNT

“How to Control Mayhem: The Painted Look of Hair on TMNT” by Gossart, Pierre, Leroux and Coelho

2024 Talks: Dupin_Crowdabunga! The Crowd Challenges of TMNT Mutant Mayhem

“Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem” by Dupin, Luzy and Chaverou

2024 Talks: Li_Optimizing Assets for Authoring and Consumption in USD

“Optimizing Assets for Authoring and Consumption in USD” by Li, Rieckenberg, Karanam, Vo and Hurley

2024 Talks: Hwang_Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD

“Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD” by Hwang, Tsai and Ziegler

2024 Talks: Lord_An OpenUSD Production Pipeline With Very Little Coding

“An OpenUSD Production Pipeline With Very Little Coding” by Lord

2024 Talks: Snow_Back in the Eye of the Storm The Visual Effects of 'Twisters'

“Back in the Eye of the Storm, The Visual Effects of ‘Twisters'” by Snow, Witzel and Lai

2024 Talks: Tokuyoshi_Efficient Visibility Reuse for Real-time ReSTIR

“Efficient Visibility Reuse for Real-time ReSTIR” by Tokuyoshi

2024 Talks: Khurana_Spatial Storytelling in the Newsroom Reconstructing News Events in 3D

“Spatial Storytelling in the Newsroom: Reconstructing News Events in 3D” by Khurana, Patanjali and Bartzokas

2024 Talks: Porter_Wig Refitting in Pixar's Inside Out 2

“Wig Refitting in Pixar’s Inside Out 2” by Porter, Speirs and Goes

2024 Talks: Somasundaram_Skin Wrinkle

“Skin Wrinkle” by Somasundaram and Jeor

2024 Talks: Shi_End-to-end Automatic Bpdy and Face Setup for Generative or User Created 3D Avatar

“End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar” by Shi, Chu, Kneubuehler, Teng, Burr, et al. …

2024 Talks: Long_Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC

“Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC” by Long, Kumar, Cheruvu, Ramos, Pastushenkov, et al. …

2024 Talks: Hosseini-Mozari_Bridging the Gap Immersive Environments for Resettlement

“Bridging the Gap: Immersive Environments for Resettlement” by Hosseini-Mozari and Nellermoe

2024 Talks: Doolittle_Real-time 3D Graphics for Health Impact Interactive 3D IUD Insertion

“Real-time 3D Graphics for Health Impact: Interactive 3D IUD Insertion” by Doolittle, Quinn and Chirls

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