“Powering Up Rig Deformation: Shot Sculpting on ‘DC League of Super-Pets'” by Bernard, Daniel, Gao and Ward

  • ©Valerie Bernard, Springall Daniel, Miguel Gao, and David Ward

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Entry Number: 45

Title:

    Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'

Presenter(s)/Author(s):



Abstract:


    We present the shot sculpting toolset used on DC League of Super-Pets to enhance rig deformation in order to meet creative goals in animation shots. This toolset repurposes rigging tools, primarily Animal Logic’s proprietary deformation system Bond [Baillet et al. 2020], to give animators intuitive and flexible ways to expand upon a rig’s deformation stack and push the rig past its intended range of motion. Shot sculpting workflows have been fully integrated into our pipeline and designed for minimal playback speed loss, providing an overall seamless experience for artists.

References:


    Aloys Baillet, Josh Murtack, Hongbin Hu, Haoliang Jiang, and Michael Quandt. 2020. Bond: USD-Integrated Hybrid CPU, GPU Deformation System. In ACM SIGGRAPH 2020 Talks (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 34, 2 pages. https://doi.org/10.1145/3388767.3407324Google ScholarDigital Library
    Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig. 2021. DreamWorks Art-Driven Shot Sculpting Toolset. In ACM SIGGRAPH 2021 Talks (Virtual Event, USA) (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 30, 2 pages. https://doi.org/10.1145/3450623.3464649Google ScholarDigital Library


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