Page 16 – ACM SIGGRAPH HISTORY ARCHIVES

“Wrapped Clothing on Disney’s Raya and the Last Dragon” by Kaur and Coetzee

2021 Talks: Serra_Simplified facial capture with head mounted cameras

“Simplified facial capture with head mounted cameras” by Mclean, Roble, Serra and Moser

2021 Talks: Liu_Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices

“Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices” by Liu, Zhang, Zhang and Wei

2021 Talks: Navarro_Fast Facial Animation from Video

“Fast Facial Animation from Video” by Navarro, Kneubuehler, Verhulsdonck, Bois, Welch, et al. …

SIGGRAPH 2021 Image Not Available

“Dynamic Diffuse Global Illumination Resampling” by Majercik, Mueller, Keller, Nowrouzezahrai and McGuire

2021 Talks: Lewin_Swish: Neural Network Cloth Simulation on Madden NFL 21

“Swish: Neural Network Cloth Simulation on Madden NFL 21” by Lewin, Power and Cobb

SIGGRAPH 2021 Image Not Available

“Modeling Asteroid (101955) Bennu as a Real-time Terrain” by Englert

2021 Talks: Świerad_The Tech and Art of Cyberspaces in Cyberpunk 2077

“The Tech and Art of Cyberspaces in Cyberpunk 2077” by Świerad, Ankermann and Krzyścin

2021 Talks: Moosajee_Joji - 777 : Animated Multi-Character Paintings with a Single Performer

“Joji – 777 : Animated Multi-Character Paintings with a Single Performer” by Moosajee, Man and Bartolozzi

2021 Talks: James_Colour Managed LED Walls for Virtual Production

“Colour-Managed LED Walls for Virtual Production” by James, Achard, Bird and Cooper

2021 Talks: Lee_Simulation and Visualization of Virus Transmission for Architectural Design Analysis

“Simulation and Visualization of Virus Transmission for Architectural Design Analysis” by Lee, Lee, Bibliowicz, Goldstein, Mogk, et al. …

2021 Talks: Anderson_Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data

“Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data” by Anderson, Haniszewski, Hill, Lima, Pagoria, et al. …

2021 Talks: Sin_Real Time Interactive Deformer Rig Evaluations in Maya using GPUs

“Real Time Interactive Deformer Rig Evaluations in Maya using GPUs” by Sin, Havaldar and Melapudi

2021 Talks: Gregory_Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations

“Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations” by Gregory

2021 Talks: Vavilala_Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings

“Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings” by Vavilala and Meyer

SIGGRAPH 2021 Image Not Available

“A fast sparse QR factorization for solving linear least squares problems in graphics” by Gnanasekaran and Darve

2021 Talks: Chambon_Passing Multi-Channel Material Textures to a 3-Channel Loss

“Passing Multi-Channel Material Textures to a 3-Channel Loss” by Chambon, Heitz and Belcour

2021 Talks: Banterle_NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics

“NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics” by Banterle, Artusi, Moreo and Carrara

2021 Talks: Hou_Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method

“Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method” by Hou, Cai and Dong

2021 Talks: Belcour_Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution

“Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution” by Belcour and Heitz

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