Page 18 – ACM SIGGRAPH HISTORY ARCHIVES
2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

2020 Talks: Kovalovs_Volumetric Effects of The Last of Us: Part Two

“Volumetric Effects of The Last of Us: Part Two” by Kovalovs

2020 Talks: Doghramachi_Lighting Technology of The Last of Us Part II

“Lighting Technology of The Last of Us Part II” by Doghramachi

2020 Talks: Edwards_JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077

“JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077” by Edwards, Landreth, Popławski, Malinowski, Watling, et al. …

2020 Talks: Klár_Shape Targeting: A Versatile Active Elasticity Constitutive Model

“Shape Targeting: A Versatile Active Elasticity Constitutive Model” by Klár, Moffat, Museth and Sifakis

2020 Talks: Radzihovsky_FaceBaker: Baking Character Facial Rigs with Machine Learning

“FaceBaker: Baking Character Facial Rigs with Machine Learning” by Radzihovsky, Goes and Meyer

2020 Talks: Weser_Invite Only VR: A Vaping Prevention Game

“Invite Only VR: A Vaping Prevention Game” by Weser and Hieftje

2020 Talks: Hinz_Spies in Disguise: Creating a Gooey Kimura

“Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature” by Harrington

2020 Talks: Cutler_Authoring Interactive VR Narratives on Baba Yaga and Bonfire

“Integrated Simulation and Visualization for Flood Management” by Cornel, Buttinger-Kreuzhuber and Waser

2020 Talks: Kaviratna_Testing Self Driving Cars with Game Development Tools

“Testing Self Driving Cars with Game Development Tools” by Kaviratna

2020 Talks: Diego_The Animation of Togo: Achieving hyper realism for 11 CG dogs

“The Animation of Togo: Achieving hyper realism for 11 CG dogs” by Diego and Bonisolli

2020 Talks: Lord_Case study on using a parallel pipeline and USD to build creatures

“Case study on using a parallel pipeline and USD to build creatures” by Lord

2020 Talks: Leclaire_It’s Raining Squids!

“It’s Raining Squids!” by Leclaire, Levesque, Clement-Tam and Delamare

2020 Talks: Fekri_Creating the Looking Glass Mask on HBO’s Watchmen

“Creating the Looking Glass Mask on HBO’s Watchmen” by Fekri and Larouche

2020 Talks: Answer_Character Rendering for VR in "Blood & Truth"

“Character Rendering for VR in “Blood & Truth”” by Answer

2020 Talks: Coony_“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

“Myth: A Frozen Tale – Stylized Effects for Real-Time VR” by Coony, Anderson and Lund

2020 Talks: Gipson_The Collaboration Between Art and Technology: Making Disney Animation’s "Myth: A Frozen Tale"

“The Collaboration Between Art and Technology: Making Disney Animation’s “Myth: A Frozen Tale”” by Gipson, Diaz, Anderson, Robbins, Lee, et al. …

2020 Talks: Garcia_"Hustle by Day, Risk it all at Night"

“‘Hustle by Day, Risk It All by Night’ The Lighting of ‘Need for Speed Heat’ in Frostbite” by Garcia, Lindqvist and Brinck

2020 Talks: Goodhue_Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games

“Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games” by Goodhue

2020 SIGGRAPH Image Not Available

“Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering” by Englert

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