Page 17 – ACM SIGGRAPH HISTORY ARCHIVES
2021 Talks: Tokuyoshi_Unbiased VNDF Sampling for Backfacing Shading Normals

“Unbiased VNDF Sampling for Backfacing Shading Normals” by Tokuyoshi

SIGGRAPH 2021 Image Not Available

“A Pipeline Retrospective on USD & Conduit” by Hallac, Hoff, Rydalch, Staeubli, Bland, et al. …

2021 Talks: Rydalch_Procedural Block-Based USD Workflows in Conduit

“Procedural Block-Based USD Workflows in Conduit” by Rydalch, Endo and Wu

2021 Talks: Hecht_UsdShade in the Pixar Pipeline

“UsdShade in the Pixar Pipeline” by Hecht, McCoy, Lavietes and Grassia

2021 Talks: Smyrl_Using USD in Pixar’s Digital Backlot

“Using USD in Pixar’s Digital Backlot” by Smyrl

2021 Talks: Bojsen-Hansen_Spatially Adaptive Volume Tools in Bifrost

“Spatially Adaptive Volume Tools in Bifrost” by Bojsen-Hansen, Nielsen, Stamatelos and Bridson

2021 Talks: Museth_NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

“NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation” by Museth

2020 Talks: Belcour_Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition

“Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition” by Belcour, Bati and Barla

2020 Talks: Hoffman_Hypertextural Garments on Pixar’s Soul

“Hypertextural Garments on Pixar’s Soul” by Hoffman, Kuruc, Ling, Marino, Nguyen, et al. …

2020 Talks: de Goes_Garment Refitting for Digital Characters

“Garment Refitting for Digital Characters” by Goes, Fong and O’Malley

2020 Talks: Liu_Making Beautiful Embroidery for “Frozen 2”

“Making Beautiful Embroidery for Frozen 2” by Liu, Wright and Alvarado

2020 Talks: Newfield_How Short Circuit Experiments

“How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios” by Newfield and Staub

2020 Talks: Sathe_The Look and Lighting of “Show Yourself” in “Frozen 2”

“The Look and Lighting of “Show Yourself” in “Frozen 2”” by Sathe, Summers, Chiang and Newland

2020 Talks: Fong_Finding the Look of Souls

“Finding the Look of Souls” by Fong, Jarvers, Kranzler and Michero

2020 Talks: Derouet-Jourdan_Flexible Eye Design for Japanese Animation

“Flexible Eye Design for Japanese Animation” by Derouet-Jourdan, Ichikawa and Salvati

2020 Talks: Weston_How The BizNest Paves the Way for Immersive Narrative

“How The BizNest Paves the Way for Immersive Narrative” by Weston

2020 Talks: Martir_Performative-R: A New Way Of Storytelling

“Performative-R: A New Way Of Storytelling” by Martir

2020 Talks: Cutler_Authoring Interactive VR Narratives on Baba Yaga and Bonfire

“Authoring Interactive VR Narratives on Baba Yaga and Bonfire” by Cutler, Tucker, Schiewe, Fischer, Dirksen, et al. …

2020 SIGGRAPH Image Not Available

“The Immersive Storybook Platform” by Raphaël and Blaizeau

2020 Talks: Kovalovs_GPU Driven Effects of The Last of Us: Part Two

“GPU Driven Effects of The Last of Us: Part Two” by Kovalovs

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