Íñigo Quílez
Most Recent Affiliation(s):
- VRContext, Co-Founder
Other / Past Affiliation(s):
- Oculus Story Studio
- Pixar Animation Studios
- Beautypi/Shadertoy
Location:
- San Francisco, California, United States of America
Bio:
SIGGRAPH Asia 2019
Inigo self taught CG through the Demoscene and worked in industrial VR in the mid 2000s. Then he joined Pixar as a Technical Artists of procedural vegetation and landscapes, winning a VES award for his production work in “Brave”. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool “Quill” and became its Product Manager. Inigo has written 100+ free articles on computer graphics in his website, and is also the co-founder of the computer graphics social platform Shadertoy, to which he has contributed more than 400 shaders.
SIGGRAPH ASIA 2014
Inigo Quilez is fascinated with the potential of using code and maths to build visual beauty. After many years in the demoscene, Inigo worked in virtual reality and realtime rendering. Today he’s employed at Pixar Animation Studios, inventing techniques, drawing and creating procedural imagery.
Exhibition Category: Jury Member:
Experience Category: Jury Member:
- Real-Time Live!, SIGGRAPH 2019
- Real-Time Live!, SIGGRAPH 2016
- Real-Time Live!, SIGGRAPH 2015
- Real-Time Live!, SIGGRAPH 2022
Award(s):
- SIGGRAPH 2022 Practitioner Award: Quilez
- ACM SIGGRAPH Academy Member
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Experience(s):
Learning Category: Presentation(s):
Role(s):
- ACM SIGGRAPH Academy Member
- Art Show Jury Member
- Awardee
- Birds of Feather Presenter
- Course Presenter
- Keynote Speaker
- Production Session Presenter
- Real-Time Live Jury Member
- Real-Time Live Presenter
- Studio (SIGGRAPH Lab) Presenter
- Talk (Sketch) Presenter
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