Mark Elendt – ACM SIGGRAPH HISTORY ARCHIVES

Mark Elendt


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About Mark Elendt

Affiliations (Current and Past)

Side Effects Software Inc.

SIGGRAPH Conference Organizing Committee Positions

Positions

SIGGRAPH 2021: Conference Committee - Electronic Theater Director
SIGGRAPH 2019: Conference Committee - Birds of a Feather Coordinator
SIGGRAPH 2018: Conference Committee - Birds of a Feather Chair
SIGGRAPH 2017: Conference Committee - Courses Chair

Conference Contributions

Sessions Moderated

“Hardware-accelerated texture and edge antialiasing using FIR filters” by Meinds, Barenbrug and Peters
“Spatial bi-directional reflectance distribution function” by McAllister, Lastra, Cloward and Heidrich
“Curvature driven sampling of displacement maps” by Hirche and Ehlert
“Inverse Texture Warping” by Falco and Driskill
“Dragon scales: the evolution of scale tool for Reign of Fire” by Petti, Thompson II, Lusinsky and Driskill
“Dynamic simulation of wing motion on Reign of Fire” by Gonzalez-Ochoa, Eberle and Dressel
“Digital pyro for Reign of Fire” by Dalton, Rosenblum, Huang, Lee and Driskill
“LOD of video avatar for walkthrough applications” by Utsugi, Moriya, Nonaka and Takeda
“From layered depth images to continuous LOD impostors” by BÆrentzen and Christensen
“A fast hybrid geomorphing LOD scheme” by Borgeat, Fortin and Godin
“GLOD: a driver-level interface for geometric level of detail” by Cohen, Luebke, Duca and Schubert
“Per-pixel smooth shader level of detail” by Simmons and Shreiner
“MIP-Mapping With Procedural and Texture-Based Magnification” by Hauser, Theuble, Gröller and Hadwiger
“Image-based diffuse lighting using visibility maps” by Neulander
“The Primal™ seas: water on PlayStation®2” by Ostler
“Implementing RenderMan on the Sony PS2” by Stephenson
“A Dual-Beam 3D Searchlight BSSRDF” by d’Eon
“Adaptive Rendering Based on Weighted Local Regression” by Moon, Carr and Yoon
“Path-Space Filtering” by Keller, Dahm and Binder
“Path Space Similarity Determined by Fourier Histogram Descriptors” by Gautron, Droske, Wachter, Kettner, Keller, et al. …
“The Artistry of TechAnim: New Cloth Workflows on Big Hero 6” by Adams, Pinskiy, Gomez, Robbins, Gallagher, et al. …
“Crowd Character Complexity on Big Hero 6” by Hamed, Kahwaty, Lin, Goldberg and Chai
“Destroying the Pharaoh’s Army – Large-scale Dynamics in Exodus” by Wolter, Blanc, Gochez and Hernandez
“Data-driven Background Crowds in Exodus: Gods and Kings” by Pražák, Pay, Maupu, Vercelli and Masters

Other Information


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