Daniel Wexler – ACM SIGGRAPH HISTORY ARCHIVES

Daniel Wexler


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About Daniel Wexler

Affiliations

Zorroa
The 11ers
NVIDIA
Pacific Data Images (PDI)

Bio

OTHER AFFILIATIONS: DreamWorks Pictures


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Sessions Moderated

“Angular Extent Filtering with Edge Fixup for Seamless Cubemap Filtering” by Isidoro and Mitchell
“Interactive summed-area table generation for glossy environmental reflections” by Hensley, Scheuermann, Singh and Lastra
“Percentage-Closer Soft Shadows” by Fernando
“Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm” by Gautron, Křivánek, Bouatouch and Pattanaik
“Dynamic Adaptive Shadow Maps on Graphics Hardware” by Lefohn, Kniss, Strzodka, Owens and Sengupta
“Building a Graphics Debugger” by Duca, Niski, Bilodeau, Chen, Bolitho, et al. …
“GPU-Accelerated Iterated Function Systems” by Green
“Octree textures on graphics hardware” by Kniss, Lefohn, Strzodka, Owens and Sengupta
“A perceptual heuristic for shadow computation in photo-realistic images” by Vangorp, Dumont, Lenaerts and Dutré
“Practical logarithmic shadow maps” by Lloyd, Govindaraju, Tuft, Molnar and Manocha
“Precomputed ambient occlusion for character skins” by Kirk and Arikan
“Real-time soft shadows with cone culling” by Bavoil and Silva
“A scalable and reconfigurable shared-memory graphics architecture” by Manzke, Brennan, O’Conor, Dingliana and O’Sullivan
“Silhouette management for protruded displacement mapping” by Yoo and Han
“A performance-oriented data parallel virtual machine for GPUs” by Peercy, Segal and Gerstmann
“The real-time reprojection cache” by Nehab, Sander and Isidoro

Other Information


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