SIGGRAPH 2022: Labs
Conference:
Labs Chair:
- Kristy Pron - The Walt Disney Company
Jury Member(s):
- Christopher (Chris) P. Redmann - Unity Technologies
- Sheldon Andrews - École de technologie supérieure - ÉTS
- Pau Baiget - Google LLC
- Elizabeth Baumel - Unity Technologies
- Brian Beams - Stanford University
- Ari Rapkin Blenkhorn - Johns Hopkins Applied Physics Laboratory
- Peter Bowmar - Quixel
- Robert Bridson - Autodesk Inc.
- Monica Cappiello - Cogswell Polytechnical College
- Larry Cutler - Pacific Data Images (PDI)
- Stephanie Eisenberg - Deluxe Entertainment
- Bridget Gaynor - Savannah College of Art and Design
- Mashhuda Glencross - University of Manchester
- Ivan Guerrero - Method Studios
- Mk Haley - University of Texas at Austin
- Derek Ham - North Carolina State University
- Jefferson Y. Han - Perceptive Pixel
- Christine Holmes - Netflix
- Nick Jushchyshyn - Drexel University
- John Kalaigian - Blue Sky Studios
- David Lally - Pixar Animation Studios
- Ward Lopes - NVIDIA
- Bilali Mack - Alkemy X
- Ken Museth - Linköping University
- Verónica Orvalho - Didimo Inc.
- Ken Perlin - New York University
- Rob Pieké - Moving Picture Company (MPC)
- Maxwell (Max) Planck - Oculus
- Stewart Pomeroy - Pixar
- Kristy Pron - The Walt Disney Company
- Anna Carolina Muller Queiroz - Stanford University
- Susan Reiser - University of North Carolina at Ashville
- Marshall Robin - Naughty Dog
- Trina Roy - Pixar
- Selma Sabera Ruzdijic - 4Realz LLC
- Rajesh Sharma - The Walt Disney Company
- Weiqi Shi - Yale University
- Tamar Shinar - University of California, Riverside
- Dave Shreiner - ARM Inc.
- Maryann Simmons - The Walt Disney Company
- Josef Spjut - NVIDIA
- Courtney Starrett - Texas A&M University
- Christina Tempelaar-Lietz - Epic Games
- Erika Varis Doggett - The Walt Disney Company
- Chris Wyman - University of Iowa
Overview:
The Labs program, which is exclusive to the in-person conference, grew out of the notion that we wanted to provide participants with an in-depth look at accepted content across the conference in the form of demos as well as offering hands-on classes and week-long installations. We are planning to have over 40 demos from across the Talks, Technical Papers, and Courses programs to provide participants with a deeper dive into the accepted content across the conference. Labs are a unique source of education, professional growth, and fun.




